-A very special thanks is due to the following people and groups.
-Note, as hard as I've tried, I've found it impossible to perfectly
-maintain this file. If you are aware of someone who you think might
-be included here, PLEASE let me know. Projects like this are made
+
+Note: as hard as we've tried, it is impossible to perfectly maintain
+this file. If you are aware of someone who you think should be
+included here, PLEASE let me know. Projects like this are made
possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project.
-Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
- provided his kind permission for using the moon texture. I also used
- parts of his code as a template when adding the texture.
+A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
+ Granted permission for the flightgear project to use some of the
+ sound effects from their site.
+
+
+Syd Adams:
+ Added clipping to 2d instruments. Added volume control to ATC-chatter.
+ Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter,
+ Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna
+ Citation II with Curt and 777-200 with Justin Smithies.
+
+
+Mark Akermann <flightgear@akermann.org>
+ Redone sun code. The sun now consists of three textures with individual
+ colors which are calculated based on the effect of light scattering.
+ This is accomplished by using various environmental data and by
+ calculating the distance the light travels through the atmosphere.
+
+
+Raul Alonzo <amil@las.es>
+ Mr. Alonzo is the author of Ssystem and provided his kind permission
+ for using the moon texture. I also used parts of his code as a template
+ when adding the texture. Ssystem Homepage can be found at:
+ http://www1.las.es/~amil/ssystem
Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code.
+Emmanuel Baranger <>
+ Many, many very nice aircraft models.
-Steve Baker <sbaker@link.com>
- - Author of plib which contains pui (portable opengl based user interface)
- sl (portable audio library) js (linux joystick interface class)
- sg (simple geometry library) ssg (simple scene graph library)
- - Steve has provided an immense amount of coaching and tutelage,
- both on the subjects of flight simulation and OpenGL. It has been
- his comments and thoughts that have prompted the implementation of
- most of the more sophisticated features of Flight Gear.
+Andrei Barbu "T"Eval" teval@myrealbox.com
+ Designed and implemented the current version of the FlightGear website.
Michael Basler <pmb@knUUt.de>
- Coauthor of the Getting Started guide.
+ Author of the Getting Started guide.
-Jon S. Berndt <jsb@hal-pc.org>
- Working on a complete C++ rewrite/reimplimentation of the core FDM.
- Initially he is using X15 data to test his code, but once things are
- all in place we should be able to simulator arbitrary aircraft.
+Paul Beardsley <Beardspa@hotmail.com>
+ The 1903 Wright Flyer was inspired by a model contributed by Paul
+ Beardsley. Very little of the original model remains, but without
+ Paul's excellent work we might not have our own 1903 Flyer. Model
+ was reworked and retextured by Jim Wilson.
-Paul Bleisch <pbleisch@acm.org>
- Paul redid the "debug" system so that it would be much more
- flexible, so it could be easily disabled for production system, and
- so that messages for certain subsystems could be selectively
- enabled.
+Jon S. Berndt <jon@jsbsim.org>
+ Chief architect of JSBSim, the default flight dynamics model (FDM)
+ for FlightGear. Jon's professional work has involved simulation and
+ prototyping for vehicles ranging from the F-16 to his current work
+ on the space shuttle and future manned launch vehicles. Since 1998
+ Jon has been working on creating JSBSim together with co-author Tony
+ Peden. JSBSim is an object-oriented, multi-platform aerospace
+ vehicle simulator that can be integrated with broader flight
+ simulation programs (since it provides no visual model), or run in a
+ standalone mode for batch runs. For more information, see the JSBSim
+ home page at: http://www.jsbsim.org
+
+Paul Bleisch <pbleisch@acm.org>
+ Paul redid the "debug" system so that it would be much more flexible,
+ so it could be easily disabled for production system, and so that
+ messages for certain subsystems could be selectively enabled.
Also contributed a first stab at a config file/command line parsing
system.
+Matthias Boerner <>
+ Coorganizer of the FlightGear booth at the annual LinuxTag event in
+ Germany.
+
+Alexis Bory
+ Very nice models, including the F14-B.
-Jim Brennan <jjb@foothill.net>
+Jim Brennan <jj@kingmont.com>
Provided a big chunk of online space to store USA scenery for Flight Gear.
-Bernie Bright <bbright@c031.aone.net.au>
- Many C++ style, usage, and implimentation improvements. STL portability,
- tons o' stuff. :-)
+Bernie Bright <bbright@bigpond.net.au>
+ Many C++ style, usage, and implementation improvements.
+ STL portability, tons o' stuff. :-)
+ Threading support and threaded tile pager.
+ Initiate the fgrun project
+Francesco Brisa <>
+ Scenery models and ground networks for Italian airports.
-Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
+
+Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
Contributed the README.Linux
+ Co-Author of the "Getting Started Manual"
-Gene Buckle <geneb@nwlink.com>
+Gene Buckle <geneb@deltasoft.com>
Gene has done a lot of work getting FG to compile with the MSVC++
compiler. Also, he has pushed, proded, and bugged me endlessly to
do my stuff right. (I mean that in a good way, because sometimes
a good hard shove.) :-)
+Ralph Carmichael <ralph@pdas.com>
+ Thanks to Ralph for his support of the FlightGear project. At
+ Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
+ packed with great programs of use to aeronautical engineers. At this web
+ site there are also some sample downloads to show what is on the CD.
+ http://www.pdas.com
+
+
Didier Chauveau <chauveau@math.univ-mlv.fr>
Provided some initial code to parse the 30 arcsec DEM files found at:
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
+John Check <j4strngs@rockfish.net>
+ Maintains the base package repository
+ Joystick howto
+ Panel howto
+ New instrument panel configurations
+
+
+Dave Cornish <dmc@halcyon.com>
+ Created our new, super cool, runway textures.
+ Created some of our cloud textures.
+
+
+Oliver Delise <delise@mail.isis.de>
+ FAQ Maintainer, Documentation, Public Relations.
+ Author of (the now depreciated) networking / multi-user support.
+ Founder of the FlightGear MultiPilot Project :
+ http://www.isis.de/members/~odelise/progs/flightgear
+
Jean-Francois Doue
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
Graphics Gems IV ed. Paul S. Heckbert)
http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
+Torsten Dreyer
+ Contributed a very nice Piper Sceneca, closely modelled after the
+ real thing.
+ Many other nice aircraft, buildings, etc etc.
+
+Dave Eberly <eberly@magic-software.com>
+ Contributed some sphere interpolation code used by Christian Mayer's
+ weather data base system. Go to Dave's web site. He has a ton of
+ really useful looking code available there.
+ http://www.magic-software.com
+
+Martin Eschen <>
+ Helped enourmously toward finishing the full scale traffic demo at EHAM.
Francine Evans <evans@cs.sunysb.edu>
- http://www.cs.sunysb.edu/~evans/stripe.html
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
+ http://www.cs.sunysb.edu/~evans/stripe.html
Oscar Everitt <bigoc@premier.net>
for FS98. They are pretty cool and Oscar was happy to contribute
them to our little project.
+Detlef Faber
+ Many WWII era aircraft.
+
+
+Leidson Campos A. Ferreira <leidson@planetamessenger.org>
+ Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
-Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
+Olaf Flebbe
+ Improved the build system for Windows and provided pre-built
+ dependencies.
+
+Bruce Finney <bfinney@gte.net>
+ MSVC5 compatibility.
+
+Thomas Förster <>
+ Updates to the AI system, including the Dykstra route finding algorithm,
+ adding a performance class, and many code clean-ups.
+ Co-organizer of the annual LinuxTag booth.
+
+
+Melchior Franz <mfranz@aon.at>
+ Reworked the joystick driver detection code, added high/low support for
+ "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now
+ forms the basis of a lot of programmable joysticks.
+ Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
+ Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
+ Made the GUI code fully XML configurable and added support for themes,
+ reworked property browser, route manager and several other dialogs.
+ Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
+ Implemented Nasal "listeners".
+
+
+Jean-loup Gailly and Mark Adler <zlib@gzip.org>
Authors of the zlib library. Used for on-the-fly compression and
decompression routines.
http://www.cdrom.com/pub/infozip/zlib/
Thomas Gellekum <tg@ihf.rwth-aachen.de>
Changes and updates for compiling on FreeBSD
+Ralf Gerlich <>
+ Technical Genius behind the Custom Scenery Project.
+ Current maintainer of TaxiDraw
+
+Anders Gidenstam <>
+ Support for Lighter than Air vehicles.
+ Author of the ZeppelinNT.
+
+Neetha Girish <neethagirish@usa.net>
+ Contributed the xml configurable HUD changes.
+
Jeff Goeke-Smith <jgoeke@voyager.net>
Contributed our first autopilot. (Heading Hold)
#include <time.h>
-Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
- "newbie" OpenGL questions. His effort alone has made me a great SGI
- fan.
+Michael I. Gold <gold@puck.asd.sgi.com>
+ Patiently answered my endless "newbie" OpenGL questions.
+ His effort alone has made me a great SGI fan.
+
+
+Habibie <habibie@MailandNews.com>
+ RedHat package building changes for SimGear.
+
+Csaba Halász <>
+ Many bugfixes and code checking.
+
+Ampere Hardraade <>
+ Many detailed 3D models of aircraft, including the MD11, and several
+ Airbuses.
+
+
+Dave Haskell <dave@haskell.demon.co.uk>
+ Original exterior textures for the Cessna 310 U-3A model. Only a few
+ minor modifications were made.
+
+Mike Hill <mikehill@flightsim.com>
+ Contributed 3d aircraft models to our project.
+ http://www.flightsimnetwork.com/mikehill/home.htm
-Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
- and enhancing the HUD code. Lots of code style tips and code tweaks ...
+
+Erik Hofman <erik@ehofman.com>
+ Major overhaul and parameterization of the sound module, to allow
+ aircraft-specific sound configuration at runtime.
+ Did a lot of code improvements and bug-hunting.
+ Creator of most of the ground textures.
+ Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
+ Keeps the Irix port current.
+ Localization support.
+
+
+Charlie Hotchkiss <clhotch@pacbell.net>
+ Worked on improving and enhancing the HUD code.
+ Lots of code style tips and code tweaks ...
Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
- http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
- LaRCsim code under funding by NASA which we use to provide the
- flight model. Bruce has patiently answered my many, many questions.
+ Developed the LaRCsim code under funding by NASA which we use to provide
+ the flight model. Bruce has patiently answered my many, many questions.
+ http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
+
+Ron Jensen
+ Contributed to the piston engine code in JSBSim.
+
+
+Maik Justus <fg@mjustus.de>
+ Developed YASim's helicopter/rotor logic.
+ Implemented aerotowing, water plane and anchor support for YASim, and
+ made its gear aware of the surface material.
+ Wrote the Bo105 helicopter FDM configuration file.
+
+
+Ove Kaaven
+ Debian packaging of SimGear/FlightGear
-Oliver Delise <delise@rp-plus.de>
- FAQ Maintainer.
- Working on adding some networking / multi-user support.
+Richard Kaszeta <bofh@me.umn.edu>
+ Contributed screen buffer to ppm screen shot routine.
+ Rich has also helped in the early development of the Flight Gear "altitude
+ hold autopilot module" by teaching Curt Olson the basics of Control Theory
+ and helping him code and debug early versions. Curt's "Boss" Bob Hain
+ also contributed <bob@me.umn.edu>. Further details available at:
+ http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
+ Rich's Homepage: http://www.menet.umn.edu/~kaszeta
-Tom Knienieder <knienieder@ms.netwing.at>
- Ported Steve's Audio library to Win32
+Vassilii Khachaturov <vassilii@tarunz.org>
+ Support of navaids as autopilot waypoints.
+ Switching the tower view to a different tower at any time.
+ Various code, GUI, and documentation fixes and updates.
-Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
+Tom Knienieder <tom@knienieder.com>
+ Ported Steve's Audio library first to OpenBSD and IRIX and
+ after that also to Win32
+
+
+Reto Koradi <kor@mol.biol.ethz.ch>
Helped me get on track with setting up fog effects.
+ http://www.mol.biol.ethz.ch/wuthrich/people/kor
-Bob Kuehne <rpk@sgi.com>
+Bob Kuehne <rpk@who.net>
Redid the Makefile system so it is simpler and more robust.
-Christian Mayer <Vader@t-online.de>
- Working on a multi-lingual conversion tools for fgfs.
+Chris Lampard <c.lampard@ntlworld.com>
+ Original exterior geometry for the Cessna 310 U-3A model. Several
+ modifications made but most of the exterior is as is converted from
+ Chris's original. The interior cockpit was added by Jim Wilson.
+
+
+David Luff <david.luff@nottingham.ac.uk>
+ Contributed heavily to the IO360 piston engine model.
+ Created the ATC intelligent traffic subsystem.
+ Creator of TaxiDraw, a program to modify the taxiway layout
+ for FlightGear.
+
+
+Lewis Magruder <blackhawk96@hotmail.com>
+ Original A-4 Blue Angels exterior model and textures. Lewis's work
+ is pretty much as converted from the original. The interior cockpit
+ was added by Jim Wilson.
+
+
+Christian Mayer <flightgear@christianmayer.de>
+ Working on a multi-lingual conversion tools for fgfs
+ as a demonstration of technology ;-)
Contributed code to read msfs formated texture files.
+ Working on a completely new weather subsystem.
+ Working on a balloon simulator.
+
+
+David Megginson <david@megginson.com>
+ Contributed a patch to allow mouse input to control the yoke.
+ Contributed financially towards hard drive space for use by the
+ flight gear project.
+ Updates to README.running.
+ Working on getting fgfs and ssg to work without textures.
+ Also added the new 2D panel and the save/load support.
+ Reorganization of the GUI to make it XML configurable.
+ Property manager
+ Generalized input module
+ 3D model animation module
+ initial take of sound-effects module
+ Random ground cover objects
+ Vacuum and pitot systems.
Eric Mitchell <mitchell@mars.ark.com>
- Contributed some topnotch scenery textures.
+ Contributed some topnotch scenery textures. His textures were
+ all original creations.
+
+
+Cameron Moore <cameron@unbeatenpath.net>
+ Reigning list admin.
+ Provided man pages.
+ Self-proclaimed code janitor.
+ Has been maintaining FAQ for some years.
+
+
+Tim Moore <>
+ Many innovations to the OpenSceneGraph based graphics system.
+ Counseling of other developers toward learning OSG
+ Maintaing a GIT repository containing a mirror of FlightGear's
+ source code, speficially for bugfix releases.
Anders Morken <amrken@online.no>
- Maintains the European mirror of the FG web pages.
+ Maintained the European mirror of the FG web pages.
+ Unfortunately this mirror has been taken down due to reglementation
+ changes including an enforcement to 10 MB space per subscriber limit
+ which was way too small for the evergrowing FGFS Project's Files.
+ He'd be happy to maintain a new one if he could find a place to put it,
+ so if you have an idea, contact him!
Alan Murta <amurta@cs.man.ac.uk>
Created the Generic Polygon Clipping library
+Phil Nelson <phil@cs.wwu.edu>
+ Author of GNU dbm. gdbm is a set of database routines that use
+ extendible hashing and works similar to the standard UNIX dbm routines.
+
+Tatsuhiro Nishioka
+ Maintainer of the Mac port.
+ Contributed some very nice Japanese aircraft models.
+
Alexei Novikov <anovikov@heron.itep.ru>
- Contributed a script to turn fgfs scenery into beautifully rendered
+ Created European Scenery
+ Contributed a script to turn fgfs scenery into beautifully rendered
2d maps.
+ Contributed a first draft of a scenery creation howto.
+
+
+Curt Olson <http://www.flightgear.org/~curt>
+ Curt is responsible for overall project and source code management.
+ He has his hands in many of the areas, but is primarily responsible
+ for the scenery subsystem, as well as much of the infrastructure in
+ the sim.
+ Handles most parts of the regular scenery rebuild, including lots of
+ improvements of the vertex calculation code.
+ Added the nw PID based, configurable autopilot code.
+ Added the Electrical system.
+ Added Runway lighting.
-Curt Olson <curt@flightgear.org>
- Curt is the one that "herds that cats". Lately Curt has been concetrating
- on building better scenery.
+Brian Paul
+ His TR Library: http://www.mesa3d.org/brianp/TR.html
+ And also Mesa of course: http://www.mesa3d.org
-Robin Peel <robinp@mindspring.com>
- Maintains the ever growing worldwide airport and runway database for
- the Flight Gear project as well as for X-Plane.
+Tony Peden <apeden@earthlink.net>
+ Contributions on the flight model front, including a LaRCsim based
+ Cessna 172. JSBsim: the initial conditions code, a more complete
+ standard atmosphere model, and other bugfixes/additions.
+Robin Peel <robin@cpwd.com>
+ Maintains the ever growing worldwide airport, runway, and navigation
+ aid database for the Flight Gear project as well as for X-Plane.
+
+
+Alex Perry <alex.perry@ieee.org>
+ Contributed code to more accurately model VSI, DG, Altitude.
+ Contributed to the Install and Getting Started manual.
+
+Pigeon <>
+ Developed the multiplayer network infrastructure.
+
Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
Contributed beginnings of a textured instrument panel.
+Frederic Bouvier <fredfgfs01@free.fr>
+ Added French language support
+ Keeps FlightGear MSVC compatible.
+ Did a number of code changes to improve the animation code.
+ Added a number of animations that improves the visual system quite a lot.
+ Did a nice job populating the San Francisco bay area by adding a lot
+ of static scenery.
+ Builds the FlightGear binary windows distributions.
+ Maintainer of fgrun, the defacto launcher on windows and many other platforms.
+ Author of fgsd, a standalone scenery designer.
+ Provides regular binary snapshots of flightgear and it's related projects for
+ the windows community.
+
+
+
Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
William Riley <riley@technologist.com>
- Contributed code to add "brakes".
-
-
-Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
- all the information he needed to write the astro code.
-
+ Contributed code to add "brakes".
+ Patch to support a first joystick with more than two axes.
+ World scenery based on vmap0 data.
+
+Gijs de Rooy <>
+ Contributed some very nice building models, including a very
+ detailed layout of the Amsterdam airport terminals, and many
+ downtown buildings.
+ Redid the Boeing 747-400 3D model
+ Very active first aid responder on the official Flightgear
+ forum.
+
+Gerard Robin <>
+ Many nice Aircraft models
+
+Andy Ross <andy@plausible.org>
+ Contributed a new configurable FDM, "YASim", based on geometry
+ information rather than aerodynamic coefficients.
+ Added support for placing 2D panel objects in 3D space.
+ Modified the HUD code to make it more accurate and added 3D support.
+ Modified the UI code to allow a far more flexible grouping system.
+ Added the Nasal scripting language and added FlightGear integration.
+
+Brian Schack <>
+ Current maintainer of Atlas, the moving map program for FlightGear
+
+Paul Schlyter <pausch@saaf.se>
+ Mr. Schlyter provided Durk Talsma with all the information
+ he needed to write the astro code. Mr. S. is also willing
+ to answer astro-related questions whenever one needs to.
+ http://welcome.to/pausch
+
+Christian Schmitt <>
+ Detailed Frankfurt airport buildings.
+ Contributions to the custom scenery project.
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
will have an influence on the development of our own audio library.
-Phil Schubert <philings@zedley.com>
- Contributed various textures.
+Phil Schubert <philip@zedley.com>
+ Contributed various textures and engine modelling.
+ http://www.zedley.com/Philip/index.htm
+
+Heiko Schulz <>
+ Contributed AI traffic for EDDF
+ EDDF Night lights
+ ground networks
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
Gordan Sikic <gsikic@public.srce.hr>
- Contributed a cherokee flight model for LaRCsim. Currently is not
- working and needs to be debugged. Use configure --with-flight-model=cherokee
+ Contributed a cherokee flight model for LaRCsim.
+ Currently is not working and needs to be debugged.
+ Use configure --with-flight-model=cherokee
to build the cherokee instead of the navion.
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
-U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
+Martin Spott <Martin.Spott@uni-duisburg.de>
+ Contributed to the installation / user guide.
+ Coorganizer of the FlightGear booth at the annual LinuxTag event in
+ Germany.
+ Manages the "World Scenery" releases.
+
+Jon Stockill <>
+ Maintainer of the object database.
+
+Martin Dressler <dr@musicabona.cz>
+ Created some outstanding panel instrumentation textures
+ for use in full-screen mode.
+
+
+U.S. Geological Survey
Provided geographic data used by this project
+ http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
-Durk Talsma <pn_talsma@macmail.psy.uva.nl>
- Accurate Sun, Moon, and Planets. Sun changes color based on
- position in sky. Moon has correct phase and blends well into the
- sky. Planets are correctly positioned and have proper magnitude.
+Durk Talsma <d.talsma@chello.nl>
+ Accurate Sun, Moon, and Planets.
+ Sun changes color based on position in sky.
+ Moon has correct phase and blends well into the sky.
+ Planets are correctly positioned and have proper magnitude.
Help with time functions, gui, and other misc stuff.
+ 2D Cloud layers (nifty).
+ Added the AirTraffic module for scheduled AI airliners and other aircraft.
+ Full scale AI traffic demo for EHAM.
+ Current FlightGear release manager.
-Gary R. Van Sickle <tiberius@braemarinc.com>
- Contributed some initial GameGLUT support and other fixes.
+James Turner <>
+ Many code cleanups of the internal structure of the airport database,
+ runway parsing, route management.
+ Is currently working on adding flightmanagement support.
+
+UIUC - Department of Aeronautical and Astronautical Engineering
+ Contributed modifications to LaRCsim to allow loading of aircraft
+ parameters from a file. These modifications were made as part of an
+ icing research project.
+ Did the coding and made it all work:
+ Jeff Scott <jscott@students.uiuc.edu>
+ Bipin Sehgal <bsehgal@uiuc.edu>
+ Michael Selig <m-selig@uiuc.edu>
-Norman Vine <nhv@laserplot.com>
- Many performance optimizations throughout the code. Many contributions
- and much advice for the scenery generation section. Lots of windoze
- related contributions.
+ Helped support the effort
+ Jay Thomas <jthomas2@uiuc.edu>
+ Eunice Lee <ey-lee@students.uiuc.edu>
+ Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
+ Sudhi Uppuluri <suppulur@students.uiuc.edu>
-Roland Voegtli <webmaster@sanw.unibe.ch>
+Mark Vallevand <Mark.Vallevand@UNISYS.com>
+ Contributed some METAR parsing code.
+ Contributed some win32 screen printing routines.
+
+
+Gary R. Van Sickle <tiberius@braemarinc.com>
+ Contributed some initial GameGLUT support and other fixes.
+ Has done some interesting preliminary work on a binary file format
+ http://www.woodsoup.org/projs/ORKiD/fgfs.htm
+
+ Has set up a 'Cygwin Tips' site that has been very helpful to many
+ people in getting a Cygwin Unix-on-Windows build environment set up
+ so they can build FG effectively.
+ http://www.woodsoup.org/projs/ORKiD/cygwin.htm
+
+
+Norman Vine <nhv@yahoo.com>
+ Provided more than uncountable URL's to the "FlightGear Community".
+ Many performance optimizations throughout the code.
+ Many contributions and much advice for the scenery generation section.
+ Lots of windoze related contributions.
+ Contributed wgs84 distance and course routines.
+ Contributed a great circle route autopilot mode based on wgs84 routines.
+ Many other GUI, HUD, and autopilot contributions.
+ Contributed a patch to allow mouse input to control view direction.
+ Ultra hires tiled screen dumps.
+ Contributed the initial 'goto airport' and 'reset' functions
+ Contributed the initial http image server code
+ Did the build instructions for OpenAL (and SDL) for Cygwin.
+
+
+Roland Voegtli <voegtli@sanw.unibe.ch>
Great photorealistic textures.
+ Founder of European Scenery Project for X-Plane
+ http://www.g-point.com/xpcity/esp/
-Carmelo Volpe <carmelo.volpe@csb.ki.se>
+Carmelo Volpe <carmelo.volpe@mednut.ki.se>
Contributed some work to porting Flight Gear to the Metro Works
development environment (PC/Mac)
Contributed a large number of MacOS changes and has somehow managed
to get a pile of code written by a bunch of people who've never seen
a Mac to compile and run on said platform.
+ Provides MacOS-specific info in the docs.
+
+
+David Culp <davidculp2@attbi.com>
+ Changed the layout of the conbtrolls section and added a great number
+ of extra controls which will prove to be usefull no and for the future.
+ Contributed a number of aircraft configuration files, including a T-38 and
+ Boeing 737.
+ Implemented the AIModels subsystem (originally based on the ATC traffic code)
+ and extended it to support ships, aircraft, ballistic objects, thunder-storms,
+ and thermals.
+ Added a lot of updated to JSBSIm, esp. for the turbine section.
+
+
+Ed Williams <Ed_Williams@compuserve.com>
+ Contributed magnetic variation code (impliments Nima WMM 2000)
+ We've also borrowed from Ed's wonderful aviation formulary at various
+ times as well.
+ http://www.best.com/~williams/index.html
+
+
+Jim Wilson <jimw@kelcomaine.com>
+ Wrote a major overhaul of the viewer code to make it more flexible
+ and modular. Contributed many small fixes and bug reports.
+ Contributed the the pui property browser.
+ Contributed to the autopilot.
+ Created several excellent 3D aircraft models, including the p-51,
+ Wright Flyer and the Boeing 747.
+
+
+Jean-Claude Wippler <jcw@equi4.com>
+ Author of MetaKit - a portable, embeddible database with a portable
+ data file format. This software is not GPL'd but the author is kindly
+ allowing us to bundle MetaKit with our code. MetaKit has a liberal
+ X/MIT-style license. Please see the following URL for more info:
+ http://www.equi4.com/metakit
+
+Holger Wirtz <>
+Author of FGCom, a voice communication program intented for FlightGear
+multiplayer/ATC.
+
+John Wojnaroski <castle@mminternet.com>
+ Open Glass Cockpit project
+ 3d clouds
+
+Marcus Zojer <>
+ Contributed a B1B aircraft model.
+
+
+Lee Elliot <leee@spatial.freeserve.co.uk>
+ Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
+ Did a lot of suggestions for better aircraft modelling, some of which
+ resulted in code changes to accomplish them.
+
+
+Innis Cunningham <innisc@hotmail.com>
+ Modelled the 737 and contributed to the T38.
+
+
+Vivian Meazza <vivian.meazza@lineone.net>
+ Added a number of excellent aircraft models including the Hawker Hunter
+ and Seahawk.
+ Provided realistic wind, gravity and drag calculations for AIBallistic models,
+ as well as terrain intersections (impacts) of submodels.
+ Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
+ AIShip, and implemented the TACAN navigation instrument
+
+
+David Culp <davidculp2@comcast.net>
+ Added the AI model and scenario code which allows non interactive models
+ (like aircraft, ships, ballistic models, storms and thermals) to move
+ around the scenery in a predefined way. Every model can have it's own
+ special characteristics. The thermal model for instance is a non-visible
+ model that creates an updraft around it's center.
+
+
+Mathias Fröhlich <Mathias.Froehlich@gmx.net>
+ Implemented the groundcache code which made it possible for aircraft
+ to follow the ground precisely and, as a result, made it possible to
+ land on aircraft carriers.
+ Modified YASim, JSBSim and LaRCsim to support the groundcache code.
+ Reorganized the code to eliminate the viewer jitter for close by objects.
+
+
+Harald Johnsen <hjohnsen@evc.net>
+ Added a new 3D cloud implementation which also works on big-endian machines.
+ This code allows for clouds of any types and any shapes (and even deformation
+ while moving).
+ Implemented volumetric shadowing.
+
+
+Roy Vegard Ovesen <rvovesen@tiscali.no>
+ Implemented the KAP140 autopilot.
+ Added a generic, XML configurable, autopilot framework.
+ Added an Altitude encoder.
+ Added a transponder.
+ Made the instruments code much more configurable, it is now possible to only
+ include instruments that are actually present.
+ Added several high level, configurable filter implementations for use by
+ autopilot designers.
+
+
+Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
+ Substantial additions to the Getting Started Manual
+ Enhancements to the Cessna-310 3d model.
+ Added a generic yoke model, a generic throttle quadrant model and a
+ generic pedal set model.
+ OSG based three 3D clouds.
+ Forum moderator.
+
+
+Stefan Seifert <nine@detonation.org>
+ Added the save-on-exit option to save the user preferences at program exit.
+
+
+Space Imaging, Inc http://www.spaceimaging.com/
+ Space Imaging has allowed us to use the images in their archive for
+ commercial and non-commercial use, provided the original image can't be
+ extracted from the textures.
+ Some (if not all) of the best textures in use by FlightGear wouldn't be
+ possible without the satellite images provided by them.
+
+
+Airservices Australia
+ Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
+ FlightGear when putting together a demonstration to show the possibilities
+ of using Flightgear as the basis for an Air Traffic
+
+
+SkyscraperPage.com http://skyscraperpage.com
+ SkyscraperPage.com has allowed us to use their building diagrams to
+ make textures and 3d models of their buildings.
WoodSoup Project http://www.woodsoup.org
+ [ FlightGear no longer uses woodsoup services, but we appreciate
+ the support provided to our project during the time they hosted us. ]
Provided computing resources and services so that the Flight Gear
- project could have real home. This includes, web services, ftp services
- shell accounts, email lists, dns services, etc.
+ project could have real home. This includes, web services,
+ ftp services, shell accounts, email lists, dns services, etc.
Robert Allan Zeh <raz@cmg.FCNBD.COM>
how to link with .dll's. With out him the first runable win32
version of FG would have been impossible.
+
+
+NOTE:
+----
+
+THIS DOCUMENT WAS INITIALLY WRITTEN BY
+
+Curt L. Olson <http://www.flightgear.org/~curt>
+
+
+THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
+
+Oliver Delise <delise@mail.isis.de>
+
+
+Updated 2001-12-11 by David Megginson, david@megginson.com
+Updated 2003-04-17,
+Updated 2004-06-01,
+Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
+Updated 2009-02-02 by Durk Talsma