credit everyone who has contributed to this project.
+Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
+ provided his kind permission for using the moon texture. I also used
+ parts of his code as a template when adding the texture.
+
+
Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code.
Steve Baker <sbaker@link.com>
- - Author of PUI (a graphical interface written entirely on top of
- OpenGL/GLUT)
- - Contributed significantly to the basic Audio library.
+ - Author of plib which contains pui (portable opengl based user interface)
+ sl (portable audio library) js (linux joystick interface class)
+ sg (simple geometry library) ssg (simple scene graph library)
- Steve has provided an immense amount of coaching and tutelage,
both on the subjects of flight simulation and OpenGL. It has been
his comments and thoughts that have prompted the implementation of
most of the more sophisticated features of Flight Gear.
+Michael Basler <pmb@knUUt.de>
+ Coauthor of the Getting Started guide.
+
+
+Jon S. Berndt <jsb@hal-pc.org>
+ Working on a complete C++ rewrite/reimplimentation of the core FDM.
+ Initially he is using X15 data to test his code, but once things are
+ all in place we should be able to simulator arbitrary aircraft.
+
+
Paul Bleisch <pbleisch@acm.org>
Paul redid the "debug" system so that it would be much more
flexible, so it could be easily disabled for production system, and
system.
+Jim Brennan <jjb@foothill.net>
+ Provided a big chunk of online space to store USA scenery for Flight Gear.
+
+
+Bernie Bright <bbright@c031.aone.net.au>
+ Many C++ style, usage, and implimentation improvements. STL portability,
+ tons o' stuff. :-)
+
+
+Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
+ Contributed the README.Linux
+
+
Gene Buckle <geneb@nwlink.com>
Gene has done a lot of work getting FG to compile with the MSVC++
compiler. Also, he has pushed, proded, and bugged me endlessly to
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
+Jean-Francois Doue
+ Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
+ Graphics Gems IV ed. Paul S. Heckbert)
+ http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
+
+
Francine Evans <evans@cs.sunysb.edu>
http://www.cs.sunysb.edu/~evans/stripe.html
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
flight model. Bruce has patiently answered my many, many questions.
+Oliver Delise <delise@rp-plus.de>
+ FAQ Maintainer.
+ Working on adding some networking / multi-user support.
+
+
Tom Knienieder <knienieder@ms.netwing.at>
Ported Steve's Audio library to Win32
Redid the Makefile system so it is simpler and more robust.
+Christian Mayer <Vader@t-online.de>
+ Working on a multi-lingual conversion tools for fgfs.
+ Contributed code to read msfs formated texture files.
+ Contributed a completely new weather subsystem.
+
+
+David Megginson <david@megginson.com>
+ Contributed a patch to allow mouse input to control the yoke.
+ Contributed financially towards hard drive space for use by the flight
+ gear project.
+
+
Eric Mitchell <mitchell@mars.ark.com>
Contributed some topnotch scenery textures.
Created the Generic Polygon Clipping library
-Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
- Author of the Triangle program. Triangle is used to calculate the
- Delauney triangulation of our irregular terrain.
+Alexei Novikov <anovikov@heron.itep.ru>
+ Contributed a script to turn fgfs scenery into beautifully rendered
+ 2d maps.
+ Contributed a first draft of a scenery creation howto.
-Michael Smith <msmith99@flash.net>
- Contributed cockpit graphics, 3d models, logos, and other images.
+Curt Olson <curt@flightgear.org>
+ Curt is the one that "herds that cats". Lately Curt has been concetrating
+ on building better scenery.
-U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
- Provided geographic data used by this project
+Robin Peel <robinp@mindspring.com>
+ Maintains the ever growing worldwide airport and runway database for
+ the Flight Gear project as well as for X-Plane.
+
+
+Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
+ Contributed beginnings of a textured instrument panel.
Petter Reinholdtsen <pere@games.no>
environments since the don't use the Unix make system.
+William Riley <riley@technologist.com>
+ Contributed code to add "brakes".
+
+
+Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
+ all the information he needed to write the astro code.
+
+
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly
will have an influence on the development of our own audio library.
+Phil Schubert <philings@zedley.com>
+ Contributed various textures.
+
+
+Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
+ Author of the Triangle program. Triangle is used to calculate the
+ Delauney triangulation of our irregular terrain.
+
+
+Gordan Sikic <gsikic@public.srce.hr>
+ Contributed a cherokee flight model for LaRCsim. Currently is not
+ working and needs to be debugged. Use configure --with-flight-model=cherokee
+ to build the cherokee instead of the navion.
+
+
+Michael Smith <msmith99@flash.net>
+ Contributed cockpit graphics, 3d models, logos, and other images.
+ Project Bonanza - http://members.xoom.com/ConceptSim/index.html
+
+
+U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
+ Provided geographic data used by this project
+
+
Durk Talsma <pn_talsma@macmail.psy.uva.nl>
Accurate Sun, Moon, and Planets. Sun changes color based on
position in sky. Moon has correct phase and blends well into the
sky. Planets are correctly positioned and have proper magnitude.
+ Help with time functions, gui, and other misc stuff.
+
+
+Gary R. Van Sickle <tiberius@braemarinc.com>
+ Contributed some initial GameGLUT support and other fixes.
+
+
+Norman Vine <nhv@laserplot.com>
+ Many performance optimizations throughout the code. Many contributions
+ and much advice for the scenery generation section. Lots of windoze
+ related contributions.
+
+
+Roland Voegtli <webmaster@sanw.unibe.ch>
+ Great photorealistic textures.
Carmelo Volpe <carmelo.volpe@csb.ki.se>
- Porting Flight Gear to the Metro Works development environment (PC/Mac)
+ Contributed some work to porting Flight Gear to the Metro Works
+ development environment (PC/Mac)
+
+
+Darrell Walisser <dwaliss1@purdue.edu>
+ Contributed a large number of MacOS changes and has somehow managed
+ to get a pile of code written by a bunch of people who've never seen
+ a Mac to compile and run on said platform.
+
+
+WoodSoup Project http://www.woodsoup.org
+ Provided computing resources and services so that the Flight Gear
+ project could have real home. This includes, web services, ftp services
+ shell accounts, email lists, dns services, etc.
Robert Allan Zeh <raz@cmg.FCNBD.COM>