sound effects from their site.
+Syd Adams:
+ Added clipping to 2d instruments. Added volume control to ATC-chatter.
+ Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter,
+ Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna
+ Citation II with Curt and 777-200 with Justin Smithies.
+
+
+Mark Akermann <flightgear@akermann.org>
+ Redone sun code. The sun now consists of three textures with individual
+ colors which are calculated based on the effect of light scattering.
+ This is accomplished by using various environmental data and by
+ calculating the distance the light travels through the atmosphere.
+
+
Raul Alonzo <amil@las.es>
Mr. Alonzo is the author of Ssystem and provided his kind permission
for using the moon texture. I also used parts of his code as a template
http://www.magic-software.com
+Olaf Flebbe
+ Improved the build system for Windows and provided pre-built
+ dependencies.
+
+
Jean-Francois Doue
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
Graphics Gems IV ed. Paul S. Heckbert)
them to our little project.
+Leidson Campos A. Ferreira <leidson@planetamessenger.org>
+ Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
+
+
Bruce Finney <bfinney@gte.net>
MSVC5 compatibility.
Melchior Franz <mfranz@aon.at>
- Made that joystick high/low support for joystick hats.
- Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
- the basis of a lot of programmable joysticks.
- Created the led.txf font.
+ Reworked the joystick driver detection code, added high/low support for
+ "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now
+ forms the basis of a lot of programmable joysticks.
Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
+ Made the GUI code fully XML configurable and added support for themes,
+ reworked property browser, route manager and several other dialogs.
+ Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
+ Implemented Nasal "listeners".
Jean-loup Gailly and Mark Adler <zlib@gzip.org>
Maik Justus <fg@mjustus.de>
Developed YASim's helicopter/rotor logic.
+ Implemented aerotowing, water plane and anchor support for YASim, and
+ made its gear aware of the surface material.
Wrote the Bo105 helicopter FDM configuration file.
+Ove Kaaven
+ Debian packaging of SimGear/FlightGear
+
+
Richard Kaszeta <bofh@me.umn.edu>
Contributed screen buffer to ppm screen shot routine.
Rich has also helped in the early development of the Flight Gear "altitude
Rich's Homepage: http://www.menet.umn.edu/~kaszeta
+Vassilii Khachaturov <vassilii@tarunz.org>
+ Support of navaids as autopilot waypoints.
+ Switching the tower view to a different tower at any time.
+ Various code, GUI, and documentation fixes and updates.
+
+
Tom Knienieder <tom@knienieder.com>
Ported Steve's Audio library first to OpenBSD and IRIX and
after that also to Win32
Vivian Meazza <vivian.meazza@lineone.net>
Added a number of excellent aircraft models including the Hawker Hunter
and Seahawk.
+ Provided realistic wind, gravity and drag calculations for AIBallistic models,
+ as well as terrain intersections (impacts) of submodels.
+ Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
+ AIShip, and implemented the TACAN navigation instrument
+
+
+David Culp <davidculp2@comcast.net>
+ Added the AI model and scenario code which allows non interactive models
+ (like aircraft, ships, ballistic models, storms and thermals) to move
+ around the scenery in a predefined way. Every model can have it's own
+ special characteristics. The thermal model for instance is a non-visible
+ model that creates an updraft around it's center.
+
Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Implemented the groundcache code which made it possible for aircraft
to follow the ground precisely and, as a result, made it possible to
land on aircraft carriers.
- Modified both YASim and JSBSim to support the groundcache code.
+ Modified YASim, JSBSim and LaRCsim to support the groundcache code.
Reorganized the code to eliminate the viewer jitter for close by objects.
Added a new 3D cloud implementation which also works on big-endian machines.
This code allows for clouds of any types and any shapes (and even deformation
while moving).
+ Implemented volumetric shadowing.
+
+
+Roy Vegard Ovesen <rvovesen@tiscali.no>
+ Implemented the KAP140 autopilot.
+ Added a generic, XML configurable, autopilot framework.
+ Added an Altitude encoder.
+ Added a transponder.
+ Made the instruments code much more configurable, it is now possible to only
+ include instruments that are actually present.
+ Added several high level, configurable filter implementations for use by
+ autopilot designers.
+
+
+Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
+ Substantial additions to the Getting Started Manual
+ Enhancements to the Cessna-310 3d model.
+ Added a generic yoke model, a generic throttle quadrant model and a
+ generic pedal set model.
+
+
+Stefan Seifert <nine@detonation.org>
+ Added the save-on-exit option to save the user preferences at program exit.
Space Imaging, Inc http://www.spaceimaging.com/