Author of the Getting Started guide.
-Jon S. Berndt <jsb@hal-pc.org>
- Working on a complete C++ rewrite/reimplimentation of the core FDM.
- Initially he is using X15 data to test his code, but once things are
- all in place we should be able to simulator arbitrary aircraft.
- Maintains a page dealing with Flight Dynamics at:
- http://www.hal-pc.org/~jsb/flightsim.html
- Special attention to X15 is paid in seperate pages.
+Jon S. Berndt <jon@jsbsim.org>
+ Chief architect of JSBSim, the default flight dynamics model (FDM)
+ for FlightGear. Jon's professional work has involved simulation and
+ prototyping for vehicles ranging from the F-16 to his current work
+ on the space shuttle and future manned launch vehicles. Since 1998
+ Jon has been working on creating JSBSim together with co-author Tony
+ Peden. JSBSim is an object-oriented, multi-platform aerospace
+ vehicle simulator that can be integrated with broader flight
+ simulation programs (since it provides no visual model), or run in a
+ standalone mode for batch runs. For more information, see the JSBSim
+ home page at: http://www.jsbsim.org
Paul Bleisch <pbleisch@acm.org>
Major overhaul and parameterization of the sound module, to allow
aircraft-specific sound configuration at runtime.
Irix port.
+ Localization support.
Charlie Hotchkiss <clhotch@pacbell.net>
3D model animation module
initial take of sound-effects module
Random ground cover objects
+ Vacuum and pitot systems.
Eric Mitchell <mitchell@mars.ark.com>
He has his hands in many of the areas, but is primarily responsible
for the scenery subsystem, as well as much of the infrastructure in
the sim.
+ Electrical system.
+ Runway lighting.
Brian Paul
http://www.equi4.com/metakit
+John Wojnaroski <castle@mminternet.com>
+ Open Glass Cockpit project
+ 3d clouds
+
+
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]