Author of the Getting Started guide.
-Jon S. Berndt <jsb@hal-pc.org>
- Working on a complete C++ rewrite/reimplimentation of the core FDM.
- Initially he is using X15 data to test his code, but once things are
- all in place we should be able to simulator arbitrary aircraft.
- Maintains a page dealing with Flight Dynamics at:
- http://www.hal-pc.org/~jsb/flightsim.html
- Special attention to X15 is paid in seperate pages.
+Jon S. Berndt <jon@jsbsim.org>
+ Chief architect of JSBSim, the default flight dynamics model (FDM)
+ for FlightGear. Jon's professional work has involved simulation and
+ prototyping for vehicles ranging from the F-16 to his current work
+ on the space shuttle and future manned launch vehicles. Since 1998
+ Jon has been working on creating JSBSim together with co-author Tony
+ Peden. JSBSim is an object-oriented, multi-platform aerospace
+ vehicle simulator that can be integrated with broader flight
+ simulation programs (since it provides no visual model), or run in a
+ standalone mode for batch runs. For more information, see the JSBSim
+ home page at: http://www.jsbsim.org
Paul Bleisch <pbleisch@acm.org>
Provided a big chunk of online space to store USA scenery for Flight Gear.
-Bernie Bright <bbright@c031.aone.net.au>
- Many C++ style, usage, and implementation improvements.
+Bernie Bright <bbright@bigpond.net.au>
+ Many C++ style, usage, and implementation improvements.
STL portability, tons o' stuff. :-)
- Currently trying to get a BeOS port together but life keeps getting
- in the way!
Threading support and threaded tile pager.
MSVC5 compatibility.
+Melchior Franz <a8603365@unet.univie.ac.at>
+ Made that joystick high/low support for joystick hats.
+ Created the led.txf font.
+ Made some improvements of the telnet and the http interface.
+ Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
+
+
Jean-loup Gailly and Mark Adler <zlib@gzip.org>
Authors of the zlib library. Used for on-the-fly compression and
decompression routines.
Erik Hofman <erik@ehofman.com>
+ Major overhaul and parameterization of the sound module, to allow
+ aircraft-specific sound configuration at runtime.
Irix port.
+ Localization support.
Charlie Hotchkiss <clhotch@pacbell.net>
Working on getting fgfs and ssg to work without textures.
Also added the new 2D panel and the save/load support.
Property manager
- Joystick support
+ Generalized input module
+ 3D model animation module
+ initial take of sound-effects module
+ Random ground cover objects
+ Vacuum and pitot systems.
Eric Mitchell <mitchell@mars.ark.com>
Reigning list admin.
Provided man pages.
Self-proclaimed code janitor.
+ FAQ maintainer.
Anders Morken <amrken@online.no>
He has his hands in many of the areas, but is primarily responsible
for the scenery subsystem, as well as much of the infrastructure in
the sim.
+ Electrical system.
+ Runway lighting.
Brian Paul
William Riley <riley@technologist.com>
Contributed code to add "brakes".
Patch to support a first joystick with more than two axes.
+ World scenery based on vmap0 data.
Andy Ross <andy@plausible.org>
Many other GUI, HUD, and autopilot contributions.
Contributed a patch to allow mouse input to control view direction.
Ultra hires tiled screen dumps.
+ Contributed the initial 'goto airport' and 'reset' functions
+ Contributed the initial http image server code
Roland Voegtli <voegtli@sanw.unibe.ch>
http://www.best.com/~williams/index.html
+Jim Wilson <jimw@kelcomaine.com>
+ Wrote a major overhaul of the viewer code to make it more flexible
+ and modular. Contributed many small fixes and bug reports.
+ Contributed the the pui property browser.
+ Contributed to the autopilot.
+
+
Jean-Claude Wippler <jcw@equi4.com>
Author of MetaKit - a portable, embeddible database with a portable
data file format. This software is not GPL'd but the author is kindly
http://www.equi4.com/metakit
+John Wojnaroski <castle@mminternet.com>
+ Open Glass Cockpit project
+ 3d clouds
+
+
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]