credit everyone who has contributed to this project.
+Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
+ provided his kind permission for using the moon texture. I also used
+ parts of his code as a template when adding the texture.
+
+
Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code.
system.
+Jim Brennan <jjb@foothill.net>
+ Provided a big chunk of online space to store USA scenery for Flight Gear.
+
+
Bernie Bright <bbright@c031.aone.net.au>
Many C++ style, usage, and implimentation improvements.
+Bernhard H. Buckel <buckel@wmad95.mathematik.uni-wuerzburg.de>
+ Contributed the README.Linux
+
+
Gene Buckle <geneb@nwlink.com>
Gene has done a lot of work getting FG to compile with the MSVC++
compiler. Also, he has pushed, proded, and bugged me endlessly to
environments since the don't use the Unix make system.
+William Riley <riley@technologist.com>
+ Contributed code to add "brakes".
+
+
+Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
+ all the information he needed to write the astro code.
+
+
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly