-A very special thanks is due to the following people and groups.
+
Note: as hard as we've tried, it is impossible to perfectly maintain
this file. If you are aware of someone who you think should be
sound effects from their site.
+Syd Adams:
+ Added clipping to 2d instruments. Added volume control to ATC-chatter.
+ Created and maintain: DHC2, B1900D, Aerostar 700, S76C+ helicopter,
+ Cessna Citation Bravo & CitationX, A6M2 'Zero'. Assisted with Cessna
+ Citation II with Curt and 777-200 with Justin Smithies.
+
+
+Mark Akermann <flightgear@akermann.org>
+ Redone sun code. The sun now consists of three textures with individual
+ colors which are calculated based on the effect of light scattering.
+ This is accomplished by using various environmental data and by
+ calculating the distance the light travels through the atmosphere.
+
+
Raul Alonzo <amil@las.es>
Mr. Alonzo is the author of Ssystem and provided his kind permission
for using the moon texture. I also used parts of his code as a template
Contributed to the HUD code.
-Andrei Barbu "T"Eval" teval@myrealbox.com
+Emmanuel Baranger <>
+ Many, many very nice aircraft models.
+
+
+Andrei Barbu <andrei@0xab.com>
Designed and implemented the current version of the FlightGear website.
system.
+Matthias Boerner <>
+ Coorganizer of the FlightGear booth at the annual LinuxTag event in
+ Germany.
+
+
+Thorsten Brehm
+ Thorsten provided the TCAS system and fixed an uncountable number of
+ bugs, closed memory leaks and helps creating new releases.
+
+
+Alexis Bory
+ Very nice models, including the F14-B.
+
+
Jim Brennan <jj@kingmont.com>
Provided a big chunk of online space to store USA scenery for Flight Gear.
Many C++ style, usage, and implementation improvements.
STL portability, tons o' stuff. :-)
Threading support and threaded tile pager.
+ Initiate the fgrun project
+
+
+Francesco Brisa <>
+ Scenery models and ground networks for Italian airports.
+ Scripts for automated source downloads and builds.
Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
New instrument panel configurations
+Bertrand Coconnier
+ Contributed several bugfixes and improvements for the integration of
+ the JSBSim flight dynamics model.
+
+
Dave Cornish <dmc@halcyon.com>
Created our new, super cool, runway textures.
Created some of our cloud textures.
http://www.isis.de/members/~odelise/progs/flightgear
+John Denker
+ Contributed bugfixes and improvements to the navigation and ATIS code.
+
+
+Jean-Francois Doue
+ Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
+ Graphics Gems IV ed. Paul S. Heckbert)
+ http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
+
+
+Torsten Dreyer
+ Contributed the very nice Piper Seneca, closely modelled after the
+ real thing. Also added many other nice aircraft (such as the ogeL, also
+ closely modelled after the real thing), buildings, etc.
+ Creator of fgpanel. Code maintainer of weather, environment, autopilot
+ and many other core systems.
+
+
Dave Eberly <eberly@magic-software.com>
Contributed some sphere interpolation code used by Christian Mayer's
weather data base system. Go to Dave's web site. He has a ton of
http://www.magic-software.com
-Jean-Francois Doue
- Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
- Graphics Gems IV ed. Paul S. Heckbert)
- http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
+Martin Eschen <>
+ Helped enourmously toward finishing the full scale traffic demo at EHAM.
Francine Evans <evans@cs.sunysb.edu>
them to our little project.
+Detlef Faber
+ Many WWII era aircraft.
+
+
+Leidson Campos A. Ferreira <leidson@planetamessenger.org>
+ Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
+
+
+Olaf Flebbe
+ Improved the build system for Windows and provided pre-built
+ dependencies.
+
+
Bruce Finney <bfinney@gte.net>
MSVC5 compatibility.
+Thomas Förster <>
+ Updates to the AI system, including the Dykstra route finding algorithm,
+ adding a performance class, and many code clean-ups.
+ Co-organizer of the annual LinuxTag booth.
+
+
Melchior Franz <mfranz@aon.at>
- Made that joystick high/low support for joystick hats.
- Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
- the basis of a lot of programmable joysticks.
- Created the led.txf font.
+ Reworked the joystick driver detection code, added high/low support for
+ "hats". Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now
+ forms the basis of a lot of programmable joysticks.
Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
- Made the GUI code fully XML configurable and added support for themes.
- Started the Nasal library for easy model animation.
- Reorganized the joystick code so it won't leave configuration data resident
- for joysticks that aren't present.
+ Made the GUI code fully XML configurable and added support for themes,
+ reworked property browser, route manager and several other dialogs.
+ Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
+ Implemented Nasal "listeners".
Jean-loup Gailly and Mark Adler <zlib@gzip.org>
Changes and updates for compiling on FreeBSD
+Ralf Gerlich <>
+ Technical Genius behind the Custom Scenery Project.
+ Current maintainer of TaxiDraw
+
+
+Anders Gidenstam <>
+ Added support for lighter than air vehicles to JSBSim.
+ Contributed simulation of wildfires and a basic system for dual control
+ of an aircraft over the multiplayer network.
+ Author of several airships and one aircraft.
+
+
Neetha Girish <neethagirish@usa.net>
Contributed the xml configurable HUD changes.
RedHat package building changes for SimGear.
+Csaba Halász <>
+ Many bugfixes and code checking.
+
+
+Ampere Hardraade <>
+ Many detailed 3D models of aircraft, including the MD11, and several
+ Airbuses.
+
+
+Brett Harrison <>
+ Ground networks for various airports.
+ Most of the liveries for the new C172p by HHS.
+ AI Repaints for several 737's and C172's
+
+
Dave Haskell <dave@haskell.demon.co.uk>
Original exterior textures for the Cessna 310 U-3A model. Only a few
minor modifications were made.
http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
+Ron Jensen
+ Contributed to the piston engine code in JSBSim.
+
+
Maik Justus <fg@mjustus.de>
Developed YASim's helicopter/rotor logic.
+ Implemented aerotowing, water plane and anchor support for YASim, and
+ made its gear aware of the surface material.
Wrote the Bo105 helicopter FDM configuration file.
+Ove Kaaven
+ Debian packaging of SimGear/FlightGear
+
+
Richard Kaszeta <bofh@me.umn.edu>
Contributed screen buffer to ppm screen shot routine.
Rich has also helped in the early development of the Flight Gear "altitude
Rich's Homepage: http://www.menet.umn.edu/~kaszeta
+Vassilii Khachaturov <vassilii@tarunz.org>
+ Support of navaids as autopilot waypoints.
+ Switching the tower view to a different tower at any time.
+ Various code, GUI, and documentation fixes and updates.
+
+
Tom Knienieder <tom@knienieder.com>
Ported Steve's Audio library first to OpenBSD and IRIX and
after that also to Win32
Reigning list admin.
Provided man pages.
Self-proclaimed code janitor.
- FAQ maintainer.
+ Has been maintaining FAQ for some years.
+
+
+Tim Moore <>
+ Many innovations to the OpenSceneGraph based graphics system.
+ Counseling of other developers toward learning OSG
+ Maintaing a GIT repository containing a mirror of FlightGear's
+ source code, speficially for bugfix releases.
Anders Morken <amrken@online.no>
extendible hashing and works similar to the standard UNIX dbm routines.
+Tatsuhiro Nishioka
+ Maintainer of the Mac port.
+ Contributed some very nice Japanese aircraft models.
+
+
Alexei Novikov <anovikov@heron.itep.ru>
Created European Scenery
Contributed a script to turn fgfs scenery into beautifully rendered
Contributed to the Install and Getting Started manual.
+Pigeon <>
+ Developed the multiplayer network infrastructure.
+
+
Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
Contributed beginnings of a textured instrument panel.
-Frederic Bouvier <frbouvi@wanadoo.fr>
- Added French language support
- Keeps FlightGear MSVC compatible.
- Did a number of code changes to improve the animation code.
- Added a number of animations that improves the visual system quite a lot.
- Did a nice job populating the San Francisco bay area by adding a lot
- of static scenery.
+Frederic Bouvier <fredfgfs01@free.fr>
+ Keeps FlightGear MSVC compatible.
+ Did a number of code changes to improve the animation code.
+ Added a number of animations that improves the visual system quite a lot.
+ Did a nice job populating the San Francisco bay area by adding a lot
+ of static scenery.
+ Builds the FlightGear binary windows distributions.
+ Maintainer of fgrun, the defacto launcher on windows and many other platforms.
+ Author of fgsd, a standalone scenery designer.
+ Provides regular binary snapshots of flightgear and it's related projects for
+ the windows community.
Petter Reinholdtsen <pere@games.no>
environments since the don't use the Unix make system.
+Thorsten Renk
+ Created the local weather system, providing beautiful cloudscapes
+ and an accurate meteorological simulation.
+
+
William Riley <riley@technologist.com>
Contributed code to add "brakes".
Patch to support a first joystick with more than two axes.
World scenery based on vmap0 data.
+Gijs de Rooy <>
+ Contributed some very nice building models, including a very
+ detailed layout of the Amsterdam airport terminals, and many
+ downtown buildings.
+ Redid the Boeing 747-400 3D model.
+ Greatly contributed to the FlightGear community as a very active
+ first aid responder on the official Flightgear forum, as a forum
+ and wiki admin, and as the editor of the monthly FlightGear
+ newsletter.
+
+
+Gerard Robin <>
+ Many nice Aircraft models
+
+
Andy Ross <andy@plausible.org>
Contributed a new configurable FDM, "YASim", based on geometry
information rather than aerodynamic coefficients.
Added the Nasal scripting language and added FlightGear integration.
+Brian Schack <>
+ Current maintainer of Atlas, the moving map program for FlightGear
+
+
Paul Schlyter <pausch@saaf.se>
Mr. Schlyter provided Durk Talsma with all the information
he needed to write the astro code. Mr. S. is also willing
http://welcome.to/pausch
+Christian Schmitt <>
+ Detailed Frankfurt airport buildings.
+ Contributions to the custom scenery project.
+
+
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly
Phil Schubert <philip@zedley.com>
Contributed various textures and engine modelling.
http://www.zedley.com/Philip/index.htm
-
+
+
+Heiko Schulz <>
+ Contributed AI traffic for EDDF
+ EDDF Night lights
+ ground networks
+
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
Author of the Triangle program. Triangle is used to calculate the
Martin Spott <Martin.Spott@uni-duisburg.de>
Contributed to the installation / user guide.
+ Coorganizer of the FlightGear booth at the annual LinuxTag event in
+ Germany.
+ Manages the "World Scenery" releases.
+ Maintains world's biggest repository and toolchain for free and
+ open map and scenery data at http://mapserver.flightgear.org/
+
+
+Jon Stockill <>
+ Maintainer of the object database.
Martin Dressler <dr@musicabona.cz>
Moon has correct phase and blends well into the sky.
Planets are correctly positioned and have proper magnitude.
Help with time functions, gui, and other misc stuff.
- Added the AirTraffic module for scheduled AI airliners and other aircraft.
2D Cloud layers (nifty).
- http://people.a2000.nl/dtals
+ Added the AirTraffic module for scheduled AI airliners and other aircraft.
+ Full scale AI traffic demo for EHAM.
+ Current FlightGear release manager.
+
+
+Gabor Toth <>
+ Contributed some Livery repaints for AI Aircraft
+ Contributed many ideas leading towards the Traffic Manager II format
+ Runs FGTracker, an online flight tracking service for FlightGear
+
+
+James Turner <>
+ Many code cleanups of the internal structure of the airport database,
+ runway parsing, route management.
+ Is currently working on adding flightmanagement support.
UIUC - Department of Aeronautical and Astronautical Engineering
Provides MacOS-specific info in the docs.
-Davud Culp <davidculp2@attbi.com>
+David Culp <davidculp2@attbi.com>
Changed the layout of the conbtrolls section and added a great number
of extra controls which will prove to be usefull no and for the future.
Contributed a number of aircraft configuration files, including a T-38 and
http://www.equi4.com/metakit
+Holger Wirtz <>
+ Author of FGCom, a voice communication program intented for FlightGear
+ multiplayer/ATC.
+
+
John Wojnaroski <castle@mminternet.com>
Open Glass Cockpit project
3d clouds
+Marcus Zojer <>
+ Contributed a B1B aircraft model.
+
+
Lee Elliot <leee@spatial.freeserve.co.uk>
Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
Did a lot of suggestions for better aircraft modelling, some of which
Vivian Meazza <vivian.meazza@lineone.net>
Added a number of excellent aircraft models including the Hawker Hunter
and Seahawk.
+ Provided realistic wind, gravity and drag calculations for AIBallistic models,
+ as well as terrain intersections (impacts) of submodels.
+ Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
+ AIShip, and implemented the TACAN navigation instrument
David Culp <davidculp2@comcast.net>
land on aircraft carriers.
Modified YASim, JSBSim and LaRCsim to support the groundcache code.
Reorganized the code to eliminate the viewer jitter for close by objects.
+ Mathias is responsible for the transition to OSG and he added HLA support.
Harald Johnsen <hjohnsen@evc.net>
autopilot designers.
+Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
+ Substantial additions to the Getting Started Manual
+ Enhancements to the Cessna-310 3d model.
+ Added a generic yoke model, a generic throttle quadrant model and a
+ generic pedal set model.
+ OSG based three 3D clouds.
+ Forum moderator.
+
+
+Stefan Seifert <nine@detonation.org>
+ Added the save-on-exit option to save the user preferences at program exit.
+
+
Space Imaging, Inc http://www.spaceimaging.com/
Space Imaging has allowed us to use the images in their archive for
commercial and non-commercial use, provided the original image can't be
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]
- Provided computing resources and services so that the Flight Gear
+ Provided computing resources and services so that the FlightGear
project could have real home. This includes, web services,
ftp services, shell accounts, email lists, dns services, etc.
Curt L. Olson <http://www.flightgear.org/~curt>
-
-THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
-
-Oliver Delise <delise@mail.isis.de>
-
-
+Updated 2000-03-08 by Oliver Delise, delise@mail.isis.de
Updated 2001-12-11 by David Megginson, david@megginson.com
Updated 2003-04-17,
Updated 2004-06-01,
Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
+Updated 2009-02-02 by Durk Talsma