Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code.
+
Emmanuel Baranger <>
Many, many very nice aircraft models.
-Andrei Barbu "T"Eval" teval@myrealbox.com
+
+Andrei Barbu <andrei@0xab.com>
Designed and implemented the current version of the FlightGear website.
Also contributed a first stab at a config file/command line parsing
system.
+
Matthias Boerner <>
Coorganizer of the FlightGear booth at the annual LinuxTag event in
Germany.
+
+Thorsten Brehm
+ Thorsten provided the TCAS system and fixed an uncountable number of
+ bugs, closed memory leaks and helps creating new releases.
+
+
Alexis Bory
Very nice models, including the F14-B.
+
Jim Brennan <jj@kingmont.com>
Provided a big chunk of online space to store USA scenery for Flight Gear.
Many C++ style, usage, and implementation improvements.
STL portability, tons o' stuff. :-)
Threading support and threaded tile pager.
+ Initiate the fgrun project
+
Francesco Brisa <>
Scenery models and ground networks for Italian airports.
+ Scripts for automated source downloads and builds.
Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
New instrument panel configurations
+Bertrand Coconnier
+ Contributed several bugfixes and improvements for the integration of
+ the JSBSim flight dynamics model.
+
+
Dave Cornish <dmc@halcyon.com>
Created our new, super cool, runway textures.
Created some of our cloud textures.
Founder of the FlightGear MultiPilot Project :
http://www.isis.de/members/~odelise/progs/flightgear
+
+John Denker
+ Contributed bugfixes and improvements to the navigation and ATIS code.
+
+
Jean-Francois Doue
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
Graphics Gems IV ed. Paul S. Heckbert)
http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
+
Torsten Dreyer
- Contributed a very nice Piper Sceneca, closely modelled after the
- real thing.
- Many other nice aircraft, buildings, etc etc.
+ Contributed the very nice Piper Seneca, closely modelled after the
+ real thing. Also added many other nice aircraft (such as the ogeL, also
+ closely modelled after the real thing), buildings, etc.
+ Creator of fgpanel. Code maintainer of weather, environment, autopilot
+ and many other core systems.
+
Dave Eberly <eberly@magic-software.com>
Contributed some sphere interpolation code used by Christian Mayer's
really useful looking code available there.
http://www.magic-software.com
+
Martin Eschen <>
Helped enourmously toward finishing the full scale traffic demo at EHAM.
+
Francine Evans <evans@cs.sunysb.edu>
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
http://www.cs.sunysb.edu/~evans/stripe.html
for FS98. They are pretty cool and Oscar was happy to contribute
them to our little project.
+
Detlef Faber
Many WWII era aircraft.
Leidson Campos A. Ferreira <leidson@planetamessenger.org>
Rewrote the Jpeg screen httpd streaming (--jpg-httpd option)
+
Olaf Flebbe
Improved the build system for Windows and provided pre-built
dependencies.
+
Bruce Finney <bfinney@gte.net>
MSVC5 compatibility.
+
Thomas Förster <>
Updates to the AI system, including the Dykstra route finding algorithm,
adding a performance class, and many code clean-ups.
Thomas Gellekum <tg@ihf.rwth-aachen.de>
Changes and updates for compiling on FreeBSD
+
Ralf Gerlich <>
Technical Genius behind the Custom Scenery Project.
Current maintainer of TaxiDraw
+
Anders Gidenstam <>
- Support for Lighter than Air vehicles.
- Author of the ZeppelinNT.
+ Added support for lighter than air vehicles to JSBSim.
+ Contributed simulation of wildfires and a basic system for dual control
+ of an aircraft over the multiplayer network.
+ Author of several airships and one aircraft.
+
Neetha Girish <neethagirish@usa.net>
Contributed the xml configurable HUD changes.
Habibie <habibie@MailandNews.com>
RedHat package building changes for SimGear.
+
Csaba Halász <>
Many bugfixes and code checking.
+
Ampere Hardraade <>
Many detailed 3D models of aircraft, including the MD11, and several
Airbuses.
+Brett Harrison <>
+ Ground networks for various airports.
+ Most of the liveries for the new C172p by HHS.
+ AI Repaints for several 737's and C172's
+
+
Dave Haskell <dave@haskell.demon.co.uk>
Original exterior textures for the Cessna 310 U-3A model. Only a few
minor modifications were made.
the flight model. Bruce has patiently answered my many, many questions.
http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
+
Ron Jensen
Contributed to the piston engine code in JSBSim.
Author of GNU dbm. gdbm is a set of database routines that use
extendible hashing and works similar to the standard UNIX dbm routines.
+
Tatsuhiro Nishioka
Maintainer of the Mac port.
Contributed some very nice Japanese aircraft models.
+
Alexei Novikov <anovikov@heron.itep.ru>
Created European Scenery
Contributed a script to turn fgfs scenery into beautifully rendered
Contributed code to more accurately model VSI, DG, Altitude.
Contributed to the Install and Getting Started manual.
+
Pigeon <>
Developed the multiplayer network infrastructure.
+
Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
Contributed beginnings of a textured instrument panel.
-Frederic Bouvier <frbouvi@wanadoo.fr>
- Added French language support
- Keeps FlightGear MSVC compatible.
- Did a number of code changes to improve the animation code.
- Added a number of animations that improves the visual system quite a lot.
- Did a nice job populating the San Francisco bay area by adding a lot
- of static scenery.
- Builds the FlightGear binary windows distributions.
- Author of fgrun, the defacto launcher on windows and many other platforms.
- Author of fgsd, a standalone scenery designer.
- Provides regular binary snapshots of flightgear and it's related projects for
- the windows community.
-
+Frederic Bouvier <fredfgfs01@free.fr>
+ Keeps FlightGear MSVC compatible.
+ Did a number of code changes to improve the animation code.
+ Added a number of animations that improves the visual system quite a lot.
+ Did a nice job populating the San Francisco bay area by adding a lot
+ of static scenery.
+ Builds the FlightGear binary windows distributions.
+ Maintainer of fgrun, the defacto launcher on windows and many other platforms.
+ Author of fgsd, a standalone scenery designer.
+ Provides regular binary snapshots of flightgear and it's related projects for
+ the windows community.
Petter Reinholdtsen <pere@games.no>
environments since the don't use the Unix make system.
+Thorsten Renk
+ Created the local weather system, providing beautiful cloudscapes
+ and an accurate meteorological simulation.
+
+
William Riley <riley@technologist.com>
Contributed code to add "brakes".
Patch to support a first joystick with more than two axes.
World scenery based on vmap0 data.
+
Gijs de Rooy <>
Contributed some very nice building models, including a very
detailed layout of the Amsterdam airport terminals, and many
downtown buildings.
- Redid the Boeing 747-400 3D model
- Very active first aid responder on the official Flightgear
- forum.
-
+ Redid the Boeing 747-400 3D model.
+ Greatly contributed to the FlightGear community as a very active
+ first aid responder on the official Flightgear forum, as a forum
+ and wiki admin, and as the editor of the monthly FlightGear
+ newsletter.
+
+
Gerard Robin <>
Many nice Aircraft models
+
Andy Ross <andy@plausible.org>
Contributed a new configurable FDM, "YASim", based on geometry
information rather than aerodynamic coefficients.
Modified the UI code to allow a far more flexible grouping system.
Added the Nasal scripting language and added FlightGear integration.
+
Brian Schack <>
Current maintainer of Atlas, the moving map program for FlightGear
-
+
+
Paul Schlyter <pausch@saaf.se>
Mr. Schlyter provided Durk Talsma with all the information
he needed to write the astro code. Mr. S. is also willing
to answer astro-related questions whenever one needs to.
http://welcome.to/pausch
+
Christian Schmitt <>
Detailed Frankfurt airport buildings.
Contributions to the custom scenery project.
+
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly
Phil Schubert <philip@zedley.com>
Contributed various textures and engine modelling.
http://www.zedley.com/Philip/index.htm
-
+
+
Heiko Schulz <>
Contributed AI traffic for EDDF
EDDF Night lights
Coorganizer of the FlightGear booth at the annual LinuxTag event in
Germany.
Manages the "World Scenery" releases.
+ Maintains world's biggest repository and toolchain for free and
+ open map and scenery data at http://mapserver.flightgear.org/
+
Jon Stockill <>
Maintainer of the object database.
+
Martin Dressler <dr@musicabona.cz>
Created some outstanding panel instrumentation textures
for use in full-screen mode.
Current FlightGear release manager.
+Gabor Toth <>
+ Contributed some Livery repaints for AI Aircraft
+ Contributed many ideas leading towards the Traffic Manager II format
+ Runs FGTracker, an online flight tracking service for FlightGear
+
+
James Turner <>
Many code cleanups of the internal structure of the airport database,
runway parsing, route management.
Is currently working on adding flightmanagement support.
+
UIUC - Department of Aeronautical and Astronautical Engineering
Contributed modifications to LaRCsim to allow loading of aircraft
parameters from a file. These modifications were made as part of an
X/MIT-style license. Please see the following URL for more info:
http://www.equi4.com/metakit
+
Holger Wirtz <>
-Author of FGCom, a voice communication program intented for FlightGear
-multiplayer/ATC.
+ Author of FGCom, a voice communication program intented for FlightGear
+ multiplayer/ATC.
+
John Wojnaroski <castle@mminternet.com>
Open Glass Cockpit project
3d clouds
+
Marcus Zojer <>
Contributed a B1B aircraft model.
land on aircraft carriers.
Modified YASim, JSBSim and LaRCsim to support the groundcache code.
Reorganized the code to eliminate the viewer jitter for close by objects.
+ Mathias is responsible for the transition to OSG and he added HLA support.
Harald Johnsen <hjohnsen@evc.net>
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]
- Provided computing resources and services so that the Flight Gear
+ Provided computing resources and services so that the FlightGear
project could have real home. This includes, web services,
ftp services, shell accounts, email lists, dns services, etc.
Curt L. Olson <http://www.flightgear.org/~curt>
-
-THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
-
-Oliver Delise <delise@mail.isis.de>
-
-
+Updated 2000-03-08 by Oliver Delise, delise@mail.isis.de
Updated 2001-12-11 by David Megginson, david@megginson.com
Updated 2003-04-17,
Updated 2004-06-01,