struct fgTIME cur_time_params;
+struct fgLIGHT cur_light_params;
/* Initialize the time dependent variables */
/* Update the time dependent variables */
-void fgTimeUpdate(struct FLIGHT *f, struct fgTIME *t) {
+void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
double gst_precise, gst_course;
static long int warp = 0;
/* get current Unix calendar time (in seconds) */
warp += 60;
/* warp = 0; */
- t->cur_time = time(NULL) + 43200;
+ t->cur_time = time(NULL) + (0) * 60 * 60;
t->cur_time += warp;
printf("Current Unix calendar time = %ld warp = %ld\n", t->cur_time, warp);
sidereal_course(t->gmt, t->cur_time, -(FG_Longitude * RAD_TO_DEG))
+ t->gst_diff;
}
- printf("Current lon=0.00 Sidereal Time = %.3f\n", t->gst);
- printf("Current LOCAL Sidereal Time = %.3f (%.3f) (diff = %.3f)\n", t->lst,
- sidereal_precise(t->mjd, -(FG_Longitude * RAD_TO_DEG)),
- t->gst_diff);
+ /* printf("Current lon=0.00 Sidereal Time = %.3f\n", t->gst); */
+ /* printf("Current LOCAL Sidereal Time = %.3f (%.3f) (diff = %.3f)\n",
+ t->lst, sidereal_precise(t->mjd, -(FG_Longitude * RAD_TO_DEG)),
+ t->gst_diff); */
}
/* $Log$
-/* Revision 1.9 1997/11/14 00:26:50 curt
-/* Transform scenery coordinates earlier in pipeline when scenery is being
-/* created, not when it is being loaded. Precalculate normals for each node
-/* as average of the normals of each containing polygon so Garoude shading is
-/* now supportable.
+/* Revision 1.15 1997/12/10 22:37:54 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.14 1997/12/10 01:19:52 curt
+ * Tweaks for verion 0.15 release.
+ *
+ * Revision 1.13 1997/12/09 05:11:56 curt
+ * Working on tweaking lighting.
+ *
+ * Revision 1.12 1997/12/09 04:25:37 curt
+ * Working on adding a global lighting params structure.
+ *
+ * Revision 1.11 1997/11/25 19:25:40 curt
+ * Changes to integrate Durk's moon/sun code updates + clean up.
+ *
+ * Revision 1.10 1997/11/15 18:16:42 curt
+ * minor tweaks.
+ *
+ * Revision 1.9 1997/11/14 00:26:50 curt
+ * Transform scenery coordinates earlier in pipeline when scenery is being
+ * created, not when it is being loaded. Precalculate normals for each node
+ * as average of the normals of each containing polygon so Garoude shading is
+ * now supportable.
+ *
* Revision 1.8 1997/10/25 03:30:08 curt
* Misc. tweaks.
*