#include <GL/glut.h>
#include <time.h>
-#include <Flight/flight.h>
+#include <Flight/flight.hxx>
// Define a structure containing global time parameters
// $Log$
+// Revision 1.8 1998/10/16 23:28:00 curt
+// C++-ifying.
+//
// Revision 1.7 1998/10/16 00:56:09 curt
// Converted to Point3D class.
//