#include <signal.h> /* for timer routines */
#include <stdio.h> /* for printf() */
-#include <time.h> /* for get/setitimer */
-#include <sys/timeb.h> /* for ftime() and struct timeb */
+#include <sys/time.h> /* for get/setitimer, gettimeofday, struct timeval */
+#include <unistd.h>
#include "fg_timer.h"
unsigned long int fgSimTime;
-static struct itimerval t, ot;
-static void (*callbackfunc)();
+
+#ifdef HAVE_ITIMER
+ static struct itimerval t, ot;
+ static void (*callbackfunc)(int multi_loop);
/* This routine catches the SIGALRM */
/* printf("In fgTimerCatch()\n"); */
- callbackfunc();
+ /* -1 tells the routine to use default interval rather than something
+ dynamically calculated based on frame rate */
+ callbackfunc(-1);
signal(SIGALRM, fgTimerCatch);
}
}
}
+#endif HAVE_ITIMER
/* This function returns the number of milleseconds since the last
time it was called. */
int fgGetTimeInterval() {
- static struct timeb last;
- static struct timeb current;
+ static struct timeval last;
+ static struct timeval current;
+ static struct timezone tz;
static int inited = 0;
int interval;
if ( ! inited ) {
inited = 1;
- ftime(&last);
+ gettimeofday(&last, &tz);
interval = 0;
} else {
- ftime(¤t);
- interval = 1000 * (current.time - last.time) +
- (current.millitm - last.millitm);
+ gettimeofday(¤t, &tz);
+ interval = 1000000 * (current.tv_sec - last.tv_sec) +
+ (current.tv_usec - last.tv_usec);
+ interval /= 1000; /* convert back to milleseconds */
+ last = current;
}
- last = current;
return(interval);
}
/* $Log$
-/* Revision 1.1 1997/06/16 19:24:20 curt
-/* Initial revision.
+/* Revision 1.4 1997/06/25 15:39:49 curt
+/* Minor changes to compile with rsxnt/win32.
/*
+ * Revision 1.3 1997/06/17 16:52:04 curt
+ * Timer interval stuff now uses gettimeofday() instead of ftime()
+ *
+ * Revision 1.2 1997/06/17 03:41:10 curt
+ * Nonsignal based interval timing is now working.
+ * This would be a good time to look at cleaning up the code structure a bit.
+ *
+ * Revision 1.1 1997/06/16 19:24:20 curt
+ * Initial revision.
+ *
*/