// update lighting parameters based on current sun position
void fgLIGHT::Update( void ) {
- FGState *f;
+ FGInterface *f;
fgTIME *t;
// if the 4th field is 0.0, this specifies a direction ...
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
// calculate fog color adjusted for sunrise/sunset effects
void fgLIGHT::UpdateAdjFog( void ) {
- FGState *f;
+ FGInterface *f;
double sun_angle_deg, rotation, param1[3], param2[3];
f = current_aircraft.fdm_state;
// $Log$
+// Revision 1.26 1999/02/05 21:29:20 curt
+// Modifications to incorporate Jon S. Berndts flight model code.
+//
// Revision 1.25 1999/01/07 20:25:36 curt
// Portability changes and updates from Bernie Bright.
//