void fgUpdateSunPos(struct fgCartesianPoint scenery_center) {
struct fgLIGHT *l;
struct fgTIME *t;
- struct VIEW *v;
+ struct fgVIEW *v;
MAT3vec nup, nsun;
double sun_gd_lat, sl_radius, temp;
static int time_warp = 0;
/* $Log$
-/* Revision 1.14 1997/12/09 04:25:39 curt
-/* Working on adding a global lighting params structure.
+/* Revision 1.15 1997/12/10 22:37:55 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.14 1997/12/09 04:25:39 curt
+ * Working on adding a global lighting params structure.
+ *
* Revision 1.13 1997/11/25 19:25:42 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*