1/14/98 - Don't create shared corners or edges if one already exists.
+1/14/98 - Reassemble triangles using only body, shared corners, and
+ shared edges.
+
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| Todo
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-1/14/98 - Reassemble triangles using only body, shared corners, and
- shared edges.
+1/15/98 - Retro-fit tri2obj to use shared normals rather than regenerating
+ normals for shared vertices.
1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
in the display list.