1/14/98 - Reassemble triangles using only body, shared corners, and
shared edges.
+1/19/98 - Retro-fit tri2obj to use shared normals rather than regenerating
+ normals for shared vertices.
+
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| Todo
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-1/15/98 - Retro-fit tri2obj to use shared normals rather than regenerating
- normals for shared vertices.
-
1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
in the display list.
+1/21/98 - Generate an elevation quad tree.
+
1/12/98 - Generate a face adjacency matrix
+
+1/21/98 - Remove internal shared edges and corners that are not needed
+ after an area is generated.