$| = 1; # flush buffers after every write
-$do_demfit = 0;
-$do_triangle_1 = 0;
-$do_fixnode = 0;
-$do_splittris = 0;
-$do_assemtris = 0;
-$do_triangle_2 = 0;
+$do_demfit = 1;
+$do_triangle_1 = 1;
+$do_fixnode = 1;
+$do_splittris = 1;
+$do_assemtris = 1;
+$do_triangle_2 = 1;
$do_tri2obj = 1;
-$do_strips = 0;
-$do_fixobj = 0;
+$do_strips = 1;
+$do_fixobj = 1;
# return the file name root (ending at last ".")
}
close(OUT);
} else {
- $subdir = "../Scenery/w120n030/w111n033";
+ $subdir = "../Scenery/w100n040/w093n045";
print "WARNING: Hardcoding subdir = $subdir\n";
}
foreach $file ( @FILES ) {
chop($file);
if ( $file =~ m/\.1\.body$/ ) {
- $file =~ s/\.body$//; # strip off the ".node"
+ $file =~ s/\.body$//; # strip off the ".body"
$command = "./AssemTris/assemtris $subdir/$file";
print "Running '$command'\n";
}
close(OUT);
}
+ unlink("$subdir/$file.body");
}
}
}
close(OUT);
- # unlink("$subdir/$file.node");
- # unlink("$subdir/$file.node.orig");
- # unlink("$subdir/$file.ele");
+ unlink("$subdir/$file.node");
+ unlink("$subdir/$file.node.orig");
+ unlink("$subdir/$file.ele");
}
}
}
# 6. strip file.1.obj
#
-# Strip the file.1.obj's
+# Strip the file.1.obj's. Note, strips doesn't handle the minimal
+# case of striping a square correctly.
#
# 7. cp bands.d file.2.obj
#
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.9 1998/01/27 18:36:54 curt
+# Lots of updates to get back in sync with changes made over in .../Src/
+#
+# Revision 1.8 1998/01/21 17:59:05 curt
+# Uncomment lines to remove several intermediate files.
+#
+# Revision 1.7 1998/01/19 19:51:06 curt
+# A couple final pre-release tweaks.
+#
# Revision 1.6 1998/01/15 21:33:33 curt
# Assembling triangles and building a new .node file with the proper shared
# vertices now works. Now we just have to use the shared normals and we'll