$| = 1; # flush buffers after every write
-$do_demfit = 0;
-$do_triangle_1 = 0;
-$do_fixnode = 0;
-$do_splittris = 0;
-$do_assemtris = 0;
-$do_triangle_2 = 0;
+$do_demfit = 1;
+$do_triangle_1 = 1;
+$do_fixnode = 1;
+$do_splittris = 1;
+$do_assemtris = 1;
+$do_triangle_2 = 1;
$do_tri2obj = 1;
-$do_strips = 0;
-$do_fixobj = 0;
+$do_strips = 1;
+$do_fixobj = 1;
# return the file name root (ending at last ".")
}
close(OUT);
} else {
- $subdir = "../Scenery/w120n030/w111n033";
+ $subdir = "../Scenery/w100n040/w093n045";
print "WARNING: Hardcoding subdir = $subdir\n";
}
# 6. strip file.1.obj
#
-# Strip the file.1.obj's
+# Strip the file.1.obj's. Note, strips doesn't handle the minimal
+# case of striping a square correctly.
#
# 7. cp bands.d file.2.obj
#
close(IN);
close(OUT);
- unlink("$subdir/$file");
+ # unlink("$subdir/$file");
}
}
}
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.7 1998/01/19 19:51:06 curt
+# A couple final pre-release tweaks.
+#
# Revision 1.6 1998/01/15 21:33:33 curt
# Assembling triangles and building a new .node file with the proper shared
# vertices now works. Now we just have to use the shared normals and we'll