TARGET = tri2obj
-CFILES = tri2obj.c
+CFILES = tri2obj.c ../../Src/Scenery/tileutils.c
OFILES = $(CFILES:.c=.o)
include ../make.inc
-CFLAGS = $(FG_CFLAGS) -g
+CFLAGS = $(FG_CFLAGS) -O3 -fomit-frame-pointer -funroll-all-loops -ffast-math
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.4 1998/01/17 01:25:39 curt
+# Added support for shared normals.
+#
+# Revision 1.3 1997/12/02 13:13:32 curt
+# Fixed problem with averaged vertex normals.
+#
# Revision 1.2 1997/11/14 00:29:13 curt
# Transform scenery coordinates at this point in pipeline when scenery is
# being translated to .obj format, not when it is being loaded into the end