all: $(TARGET)
$(TARGET): $(OFILES)
- $(CC) $(OFILES) -o $(TARGET)
+ $(CC) $(OFILES) -o $(TARGET) ../../Src/Math/libMath.a -lm
clean:
rm -f *.o $(TARGET) lib*.a *.os2 *~ core
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.2 1997/11/14 00:29:13 curt
+# Transform scenery coordinates at this point in pipeline when scenery is
+# being translated to .obj format, not when it is being loaded into the end
+# renderer. Precalculate normals for each node as average of the normals
+# of each containing polygon so Garoude shading is now supportable.
+#
# Revision 1.1 1997/10/29 23:05:14 curt
# Initial revision.
#