#include <Include/fg_constants.h>
#include <Include/fg_types.h>
+#include <Bucket/bucketutils.h>
+
#include <Math/fg_geodesy.h>
#include <Math/mat3.h>
#include <Math/polar.h>
-#include <Scenery/bucketutils.h>
int nodecount, tricount;
int normalcount = 0;
-struct fgCartesianPoint nodes[MAX_NODES];
-int tris[MAX_TRIS][3];
-int new_tris[MAX_TRIS][3];
+static struct fgCartesianPoint nodes[MAX_NODES];
+static int tris[MAX_TRIS][3];
-double normals[MAX_NODES][3];
+static double normals[MAX_NODES][3];
struct fgBUCKET my_index;
struct fgBUCKET ne_index, nw_index, sw_index, se_index;
/* $Log$
-/* Revision 1.10 1998/01/31 00:41:27 curt
-/* Made a few changes converting floats to doubles.
+/* Revision 1.14 1998/04/18 04:01:32 curt
+/* Now use libMath rather than having local copies of math routines.
/*
+ * Revision 1.13 1998/04/14 02:26:11 curt
+ * Code reorganizations. Added a Lib/ directory for more general libraries.
+ *
+ * Revision 1.12 1998/04/08 23:22:18 curt
+ * Adopted Gnu automake/autoconf system.
+ *
+ * Revision 1.11 1998/03/03 16:01:00 curt
+ * More c++ compile tweaks.
+ *
+ * Revision 1.10 1998/01/31 00:41:27 curt
+ * Made a few changes converting floats to doubles.
+ *
* Revision 1.9 1998/01/27 18:37:04 curt
* Lots of updates to get back in sync with changes made over in .../Src/
*