/* Initialize a new mesh structure */
-void triload(char *basename);
+void triload(char *basename, char *basepath);
#endif /* TRI2OBJ_H */
/* $Log$
-/* Revision 1.3 1997/11/15 18:05:06 curt
-/* minor tweaks ...
+/* Revision 1.4 1998/01/17 01:25:40 curt
+/* Added support for shared normals.
/*
+ * Revision 1.3 1997/11/15 18:05:06 curt
+ * minor tweaks ...
+ *
* Revision 1.2 1997/11/14 00:29:13 curt
* Transform scenery coordinates at this point in pipeline when scenery is
* being translated to .obj format, not when it is being loaded into the end