#define MAX_TRIS 400000
-extern int nodecount, tricount;
-extern struct fgCartesianPoint nodes[MAX_NODES];
-extern int tris[MAX_TRIS][3];
-extern int new_tris[MAX_TRIS][3];
-
-
/* Initialize a new mesh structure */
-void triload(char *basename);
+void triload(char *basename, char *basepath);
#endif /* TRI2OBJ_H */
/* $Log$
-/* Revision 1.3 1997/11/15 18:05:06 curt
-/* minor tweaks ...
+/* Revision 1.5 1998/03/03 16:01:00 curt
+/* More c++ compile tweaks.
/*
+ * Revision 1.4 1998/01/17 01:25:40 curt
+ * Added support for shared normals.
+ *
+ * Revision 1.3 1997/11/15 18:05:06 curt
+ * minor tweaks ...
+ *
* Revision 1.2 1997/11/14 00:29:13 curt
* Transform scenery coordinates at this point in pipeline when scenery is
* being translated to .obj format, not when it is being loaded into the end