-// triandgle.hxx -- "Triangle" interface class
+// triangle.hxx -- "Triangle" interface class
//
// Written by Curtis Olson, started March 1999.
//
#include <vector>
+#include <Array/array.hxx>
#include <Clipper/clipper.hxx>
#include <Math/point3d.hxx>
#include <Polygon/names.hxx>
}
#include "trinodes.hxx"
+#include "tripoly.hxx"
+#include "trisegs.hxx"
FG_USING_STD(vector);
-typedef vector < int > tripoly;
-typedef tripoly::iterator tripoly_iterator;
-typedef tripoly::const_iterator const_tripoly_iterator;
-
-typedef vector < tripoly > tripoly_list;
+typedef vector < FGTriPoly > tripoly_list;
typedef tripoly_list::iterator tripoly_list_iterator;
typedef tripoly_list::const_iterator const_tripoly_list_iterator;
private:
+ // list of nodes
FGTriNodes trinodes;
- tripoly_list polylist[FG_MAX_AREA_TYPES];
+ // list of segments
+ FGTriSegments trisegs;
+
+ // polygon list
+ tripoly_list polylist[FG_MAX_AREA_TYPES];
+
public:
// Constructor and destructor
int add_nodes();
// populate this class based on the specified gpc_polys list
- int build( const FGgpcPolyList& gpc_polys );
-
- // do actual triangulation
- int do_triangulate( const tripoly& poly );
+ int build( const fitnode_list& fit_list, const FGgpcPolyList& gpc_polys );
// front end triangulator for polygon list
- int triangulate();
+ int run_triangulate();
};
// $Log$
+// Revision 1.6 1999/03/20 20:32:56 curt
+// First mostly successful tile triangulation works. There's plenty of tweaking
+// to do, but we are marching in the right direction.
+//
+// Revision 1.5 1999/03/20 02:21:53 curt
+// Continue shaping the code towards triangulation bliss. Added code to
+// calculate some point guaranteed to be inside a polygon.
+//
// Revision 1.4 1999/03/19 22:29:05 curt
// Working on preparationsn for triangulation.
//