#include <Clipper/clipper.hxx>
#include <Math/point3d.hxx>
+#include <Polygon/names.hxx>
#include "trinodes.hxx"
typedef tripoly::iterator tripoly_iterator;
typedef tripoly::const_iterator const_tripoly_iterator;
-typedef vector < int > tripoly_list;
+typedef vector < tripoly > tripoly_list;
typedef tripoly_list::iterator tripoly_list_iterator;
typedef tripoly_list::const_iterator const_tripoly_list_iterator;
private:
FGTriNodes trinodes;
- tripoly_list polylist;
+ tripoly_list polylist[FG_MAX_AREA_TYPES];
public:
// $Log$
+// Revision 1.3 1999/03/19 00:27:11 curt
+// Continued work on triangulation preparation.
+//
// Revision 1.2 1999/03/18 04:31:12 curt
// Let's not pass copies of huge structures on the stack ... ye might see a
// segfault ... :-)