// return size
inline int size() const { return poly.size(); }
+ // return the ith polygon point index
+ inline int get_pt_index( int i ) const { return poly[i]; }
+
// calculate an "arbitrary" point inside this polygon for
// assigning attribute areas
void calc_point_inside( const FGTriNodes& trinodes );
+ inline Point3D get_point_inside() const { return inside; }
};
// $Log$
+// Revision 1.2 1999/03/20 20:32:58 curt
+// First mostly successful tile triangulation works. There's plenty of tweaking
+// to do, but we are marching in the right direction.
+//
// Revision 1.1 1999/03/20 13:21:36 curt
// Initial revision.
//