// assigning attribute areas
void calc_point_inside( const FGTriNodes& trinodes );
inline Point3D get_point_inside() const { return inside; }
+
+ inline void erase() { poly.erase( poly.begin(), poly.end() ); }
};
// $Log$
+// Revision 1.3 1999/03/21 14:02:07 curt
+// Added a mechanism to dump out the triangle structures for viewing.
+// Fixed a couple bugs in first pass at triangulation.
+// - needed to explicitely initialize the polygon accumulator in triangle.cxx
+// before each polygon rather than depending on the default behavior.
+// - Fixed a problem with region attribute propagation where I wasn't generating
+// the hole points correctly.
+//
// Revision 1.2 1999/03/20 20:32:58 curt
// First mostly successful tile triangulation works. There's plenty of tweaking
// to do, but we are marching in the right direction.