/* Initialize the weather modeling subsystem */
-void fgWeatherInit(void) {
+void fgWeatherInit( void ) {
struct fgWEATHER *w;
w = ¤t_weather;
+ printf("Initializing weather subsystem\n");
+
/* Configure some wind */
/* FG_V_north_airmass = 15; */ /* ft/s =~ 10mph */
/* Update the weather parameters for the current position */
-void fgWeatherUpdate(double lon, double lat, double alt) {
+void fgWeatherUpdate( void ) {
struct fgFLIGHT *f;
struct fgWEATHER *w;
/* $Log$
-/* Revision 1.8 1997/12/11 04:43:58 curt
-/* Fixed sun vector and lighting problems. I thing the moon is now lit
-/* correctly.
+/* Revision 1.11 1998/01/19 18:40:41 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.10 1997/12/30 22:22:46 curt
+ * Further integration of event manager.
+ *
+ * Revision 1.9 1997/12/30 20:48:03 curt
+ * Integrated new event manager with subsystem initializations.
+ *
+ * Revision 1.8 1997/12/11 04:43:58 curt
+ * Fixed sun vector and lighting problems. I thing the moon is now lit
+ * correctly.
+ *
* Revision 1.7 1997/12/10 22:37:56 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"