/* Initialize the weather modeling subsystem */
void fgWeatherInit(void) {
+ struct WEATHER *w;
+
+ w = ¤t_weather;
+
+ /* Configure some wind */
+ /* FG_V_north_airmass = 15; */ /* ft/s =~ 10mph */
+
+ w->visibility = 60000.0; /* meters = 60km */
}
+
/* Update the weather parameters for the current position */
void fgWeatherUpdate(double lon, double lat, double alt) {
- struct flight_params *f;
- f = ¤t_aircraft.flight;
+ struct FLIGHT *f;
+ struct WEATHER *w;
- /* Configure some wind */
- /* FG_V_north_airmass = 15; */ /* ft/s =~ 10mph */
+ f = ¤t_aircraft.flight;
+ w = ¤t_weather;
/* Add some random turbulence */
/* FG_U_gust = fg_random() * 1.0 - 0.5;
FG_V_gust = fg_random() * 1.0 - 0.5;
FG_W_gust = fg_random() * 1.0 - 0.5; */
-
}
+
/* $Log$
-/* Revision 1.4 1997/08/02 16:23:55 curt
-/* Misc. tweaks.
+/* Revision 1.6 1997/08/27 03:30:38 curt
+/* Changed naming scheme of basic shared structures.
/*
+ * Revision 1.5 1997/08/22 21:34:42 curt
+ * Doing a bit of reorganizing and house cleaning.
+ *
+ * Revision 1.4 1997/08/02 16:23:55 curt
+ * Misc. tweaks.
+ *
* Revision 1.3 1997/07/31 22:52:41 curt
* Working on redoing internal coordinate systems & scenery transformations.
*