#define WEATHER_H
+/* holds the current weather values */
+struct fgWEATHER {
+ float visibility;
+};
+
+extern struct fgWEATHER current_weather;
+
+
/* Initialize the weather modeling subsystem */
-void fgWeatherInit(void);
+void fgWeatherInit( void );
/* Update the weather parameters for the current position */
-void fgWeatherUpdate(double lon, double lat, double alt);
+void fgWeatherUpdate( void );
#endif /* WEATHER_H */
/* $Log$
-/* Revision 1.2 1997/07/23 21:52:30 curt
-/* Put comments around the text after an #endif for increased portability.
+/* Revision 1.7 1998/01/19 18:40:41 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.6 1997/12/30 22:22:47 curt
+ * Further integration of event manager.
+ *
+ * Revision 1.5 1997/12/10 22:37:56 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.4 1997/08/27 03:30:39 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.3 1997/08/22 21:34:43 curt
+ * Doing a bit of reorganizing and house cleaning.
+ *
+ * Revision 1.2 1997/07/23 21:52:30 curt
+ * Put comments around the text after an #endif for increased portability.
+ *
* Revision 1.1 1997/07/19 23:03:58 curt
* Initial revision.
*