#define WEATHER_H
+/* holds the current weather values */
+struct fgWEATHER {
+ float visibility;
+};
+
+extern struct fgWEATHER current_weather;
+
+
/* Initialize the weather modeling subsystem */
void fgWeatherInit(void);
/* $Log$
-/* Revision 1.2 1997/07/23 21:52:30 curt
-/* Put comments around the text after an #endif for increased portability.
+/* Revision 1.5 1997/12/10 22:37:56 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.4 1997/08/27 03:30:39 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.3 1997/08/22 21:34:43 curt
+ * Doing a bit of reorganizing and house cleaning.
+ *
+ * Revision 1.2 1997/07/23 21:52:30 curt
+ * Put comments around the text after an #endif for increased portability.
+ *
* Revision 1.1 1997/07/19 23:03:58 curt
* Initial revision.
*