--- /dev/null
+<?php
+/**
+ * A database wrapper for city sections
+ *
+ * @author Roland Haeder <webmaster@shipsimu.org>
+ * @version 0.0.0
+ * @copyright Copyright (c) 2015 City Developer Team
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.shipsimu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class CitySectionsDatabaseWrapper extends BaseDatabaseWrapper implements CitySectionsWrapper, Registerable {
+ // Constants for database table names
+ const DB_TABLE_CITY_SECTIONS = 'city_sections';
+
+ // Section id, an referenced city id and lot id
+ const DB_COLUMN_SECTION_ID = 'city_section_id';
+ const DB_COLUMN_CITY_ID = 'city_id';
+ const DB_COLUMN_LOT_ID = 'lot_id';
+
+ // Section and sub type (e.g. residential, hut)
+ const DB_COLUMN_SECTION_TYPE = 'section_type';
+ const DB_COLUMN_SECTION_SUB_TYPE = 'section_sub_type';
+
+ // X-Y-Z position
+ const DB_COLUMN_SECTION_POSITION_X = 'section_position_x';
+ const DB_COLUMN_SECTION_POSITION_Y = 'section_position_y';
+ const DB_COLUMN_SECTION_POSITION_Z = 'section_position_z';
+
+ // Connected neigbouring sections
+ const DB_COLUMN_SECTION_NEIGHBOUR_WEST_ID = 'section_neighbour_west_id';
+ const DB_COLUMN_SECTION_NEIGHBOUR_EAST_ID = 'section_neighbour_east_id';
+ const DB_COLUMN_SECTION_NEIGHBOUR_NORTH_ID = 'section_neighbour_north_id';
+ const DB_COLUMN_SECTION_NEIGHBOUR_SOUTH_ID = 'section_neighbour_south_id';
+ const DB_COLUMN_SECTION_NEIGHBOUR_UP_ID = 'section_neighbour_up_id';
+ const DB_COLUMN_SECTION_NEIGHBOUR_DOWN_ID = 'section_neighbour_down_id';
+
+ // Other settings:
+ // Reserved section (see documentation)
+ const DB_COLUMN_SECTION_RESERVED = 'section_reserved';
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+ }
+
+ /**
+ * Creates an instance of this database wrapper by a provided user class
+ *
+ * @return $wrapperInstance An instance of the created wrapper class
+ */
+ public static final function createCitySectionsDatabaseWrapper () {
+ // Get a new instance
+ $wrapperInstance = new CitySectionsDatabaseWrapper();
+
+ // Set (primary!) table name
+ $wrapperInstance->setTableName(self::DB_TABLE_CITY_SECTIONS);
+
+ // Return the instance
+ return $wrapperInstance;
+ }
+
+ /**
+ * Checks if the given city id is found in sections table
+ *
+ * @param $cityId City id to check
+ * @return $isFound Whether the city id is found
+ */
+ public function ifCityHasSections ($cityId) {
+ // Get search instance
+ $searchInstance = ObjectFactory::createObjectByConfiguredName('search_criteria_class');
+
+ // Search for 'city_id'
+ $searchInstance->addCriteria(self::DB_COLUMN_CITY_ID, $cityId);
+
+ /*
+ * Only one entry is enough to find, else this query could run very\
+ * long on large maps.
+ */
+ $searchInstance->setLimit(1);
+
+ // Execute it on database instance
+ $resultInstance = $this->doSelectByCriteria($searchInstance);
+
+ // Check if there is one entry
+ $isFound = ($resultInstance->next() == 1);
+
+ // Return result
+ return $isFound;
+ }
+
+ /**
+ * Expands the sections table with initial data for given city id
+ *
+ * @param $cityId City id to check
+ * @return $ids Sections ids from initial expansion
+ */
+ public function doInitialCityExpansion ($cityId) {
+ // Make sure this city has no sections
+ assert(!$this->ifCityHasSections($cityId));
+
+ // @TODO Unfinished
+ $this->partialStub('cityId=' . $cityId . ' - UNFINISHED!');
+ }
+}
+
+// [EOF]
+?>