]> git.mxchange.org Git - shipsimu.git/blobdiff - application/ship-simu/main/constructions/yards/class_Shipyard.php
More renamed
[shipsimu.git] / application / ship-simu / main / constructions / yards / class_Shipyard.php
index 474821a237f8118d0dc8dce20e5f5e94bc3d9488..1959f836dc2e0906d54f2868d8f6113b5cdb1ce3 100644 (file)
@@ -3,11 +3,11 @@
  * A shipyard construction class which can be used for constructing all kinds of
  * ships.
  *
- * @author             Roland Haeder <webmaster@ship-simu.org>
+ * @author             Roland Haeder <webmaster@shipsimu.org>
  * @version            0.0.0
- * @copyright  Copyright (c) 2007, 2008 Roland Haeder, this is free software
+ * @copyright  Copyright (c) 2007, 2008 Roland Haeder, 2009 Ship-Simu Developer Team
  * @license            GNU GPL 3.0 or any newer version
- * @link               http://www.ship-simu.org
+ * @link               http://www.shipsimu.org
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
@@ -49,19 +49,13 @@ class Shipyard extends BaseConstruction {
                // Call parent constructor
                parent::__construct(__CLASS__);
 
-               // Set description
-               $this->setObjectDescription("Werft");
-
                // Staff-Liste/Schiffstyp-Liste erzeugen
                $this->createStaffList();
                $this->createShipTypeList();
-
-               // Generate unique ID number
-               $this->generateUniqueId();
        }
 
        // Create a shipyard and notify it about it's owner
-       public final static function createShipyardNotify (Harbor $harborInstance, $shipyardName, ShippingCompany $companyInstance) {
+       public static final function createShipyardNotify (Harbor $harborInstance, $shipyardName, ShippingCompany $companyInstance) {
                // Werft-Instanz holen
                $shipyardInstance = self::createShipyard($harborInstance, $shipyardName);
 
@@ -76,7 +70,7 @@ class Shipyard extends BaseConstruction {
        }
 
        // Create a shipyard, first we need to create a harbor
-       public final static function createShipyard (Harbor $harborInstance, $shipyardName) {
+       public static final function createShipyard (Harbor $harborInstance, $shipyardName) {
                // Instanz temporaer holen
                $shipyardInstance = new Shipyard();
 
@@ -101,7 +95,6 @@ class Shipyard extends BaseConstruction {
 
                // Clean up a little
                $shipyardInstance->removeDraught();
-               $shipyardInstance->removeSystemArray();
 
                // Debug-Meldung
                if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> wurde gebaut.",