* A shipyard construction class which can be used for constructing all kinds of
* ships.
*
- * @author Roland Haeder <webmaster@ship-simu.org>
+ * @author Roland Haeder <webmaster@shipsimu.org>
* @version 0.0.0
- * @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
+ * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 Ship-Simu Developer Team
* @license GNU GPL 3.0 or any newer version
- * @link http://www.ship-simu.org
+ * @link http://www.shipsimu.org
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
// Call parent constructor
parent::__construct(__CLASS__);
- // Set description
- $this->setObjectDescription("Werft");
-
// Staff-Liste/Schiffstyp-Liste erzeugen
$this->createStaffList();
$this->createShipTypeList();
-
- // Generate unique ID number
- $this->generateUniqueId();
}
// Create a shipyard and notify it about it's owner
- public final static function createShipyardNotify (Harbor $harborInstance, $shipyardName, ShippingCompany $companyInstance) {
+ public static final function createShipyardNotify (Harbor $harborInstance, $shipyardName, ShippingCompany $companyInstance) {
// Werft-Instanz holen
$shipyardInstance = self::createShipyard($harborInstance, $shipyardName);
}
// Create a shipyard, first we need to create a harbor
- public final static function createShipyard (Harbor $harborInstance, $shipyardName) {
+ public static final function createShipyard (Harbor $harborInstance, $shipyardName) {
// Instanz temporaer holen
$shipyardInstance = new Shipyard();
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->getDebugInstance()->output(sprintf("[%s:%d] Eine Werft mit dem Namen <strong>%s</strong> wird im Hafen <strong>%s</strong> konstruiert.",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->debugOutput(sprintf("[%s:%d] Eine Werft mit dem Namen <strong>%s</strong> wird im Hafen <strong>%s</strong> konstruiert.",
__CLASS__,
__LINE__,
$shipyardName,
// Clean up a little
$shipyardInstance->removeDraught();
- $shipyardInstance->removeSystemArray();
// Debug-Meldung
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> wurde gebaut.",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $shipyardInstance->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> wurde gebaut.",
__CLASS__,
__LINE__,
$shipyardName
$shipType = (string) $shipType;
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> kann bald Schiffe vom Typ <strong>%s</strong> bauen.",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> kann bald Schiffe vom Typ <strong>%s</strong> bauen.",
__CLASS__,
__LINE__,
$this->getShipyardName(),
$shipType = (string) $shipType;
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> prüft, ob Schiffe vom Typ <strong>%s</strong> baubar sind.",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> prüft, ob Schiffe vom Typ <strong>%s</strong> baubar sind.",
__CLASS__,
__LINE__,
$this->getShipyardName(),
}
// Debug message
- if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Die Werft <strong>%s</strong> hat die Suche nach dem Schiffstyp <strong>%s</strong> abgeschlossen.",
+ if ((defined('DEBUG_SHIPYARD')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Die Werft <strong>%s</strong> hat die Suche nach dem Schiffstyp <strong>%s</strong> abgeschlossen.",
__CLASS__,
__LINE__,
$this->getShipyardName(),