// Array-Objekt generieren
$this->createStructuresArray();
-
+
// Instanz entfernen
$this->removePartInstance();
$this->removeNumberFormaters();
}
- // Konstruktor aufrufen
+ /**
+ * Calls the private constructor
+ *
+ * @param $class The class' name
+ * @return void
+ */
public function constructor ($class) {
$this->__construct($class);
}
}
// Getter-Methode fuer Strukturen-Array
- public function getStructuresArray () {
+ public final function getStructuresArray () {
return $this->structures;
}
}
// Setter-Methode fuer Schiffsnamen
- public function setShipName ($shipName) {
+ public final function setShipName ($shipName) {
// Cast the string
$shipName = (string) $shipName;
}
// Getter-Methode fuer Schiffsnamen
- public function getShipName () {
+ public final function getShipName () {
if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das <strong>%s</strong> ist auf den Namen <strong>%s</strong> getauft worden.<br />\n",
__CLASS__,
__LINE__,
}
// Setter-Methode fuer Tiefgang
- public function setDraught ($draught) {
+ public final function setDraught ($draught) {
if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das <strong>%s</strong> mit dem Namen <strong>%s</strong> hat einen Tiefgang von <strong>%sm</strong>.<br />\n",
__CLASS__,
__LINE__,
}
// Getter-Methode fuer Tiefgang
- public function getDraught() {
+ public final function getDraught() {
if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Der Tiefgang des Schiffes <strong>%s</strong> wurde angefordert.<br />\n",
__CLASS__,
__LINE__,
}
// Setter-Methode fuer Anzahl Anker
- public function setNumAnchor ($numAnchor) {
+ public final function setNumAnchor ($numAnchor) {
if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:%d] Das <strong>%s</strong> mit dem Namen <strong>%s</strong> hat <strong>%s</strong> Anker.<br />\n",
__CLASS__,
__LINE__,