--- /dev/null
+<?php
+/**
+ * A general ship class for all other kinds of ships even small sail ships
+ *
+ * @author Roland Haeder <webmaster@shipsimu.org>
+ * @version 0.0.0
+ * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 Ship-Simu Developer Team
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.shipsimu.org
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class BaseShip extends BaseSimulator {
+ // Name des Shipes
+ private $shipName = "Unbekanntes Schiff";
+
+ // Anzahl Anker
+ private $numAnchor = 0;
+
+ // Tiefgang in Meter
+ private $draught = 0;
+
+ // Besatzung-Objekte
+ private $crewList = null;
+
+ // Aufbauten-Objekte
+ private $structures = null;
+
+ // Namenloses Ship generieren
+ protected function __construct($className) {
+ // Call parent constructor
+ parent::__construct($className);
+
+ // Prepare array object for all structures
+ $this->createStructuresArray();
+
+ // Clean-up a little
+ $this->removePartInstance();
+ }
+
+ // Array-Objekt anlegen
+ private function createStructuresArray () {
+ $this->structures = new FrameworkArrayObject("FakedShipStructures");
+ }
+
+ // Schiffsteil generieren (kann alles sein)
+ // buildInstance = Das was in das Schiffsteil evtl. eingebaut werden soll (null = kein besonderes Teil einbauen!)
+ // partClass = Das zu konstruierende Schiffsteil
+ public function createShipPart (ConstructableShipPart $buildInstance, $partClass) {
+ if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> erhält ein neues Schiffsteil (%s).",
+ __CLASS__,
+ __LINE__,
+ $this->getShipName(),
+ $partClass
+ ));
+
+ // Ist die gewuenschte Klasse vorhanden?
+ if (!class_exists($partClass)) {
+ // Nicht vorhanden, dann Ausnahme werfen!
+ throw new NoClassException($partClass, self::EXCEPTION_CLASS_NOT_FOUND);
+ } // END - if
+
+ // Get an instance back from our object factory
+ $partInstance = ObjectFactory::createObjectByName($partClass);
+
+ // Das Einbauen versuchen...
+ try {
+ $partInstance->addShipPartToShip($this, $buildInstance);
+ } catch (MotorShipMismatchException $e) {
+ if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keinen Motor erhalten! Grund: <strong>%s</strong>",
+ __CLASS__,
+ __LINE__,
+ $this->getShipName(),
+ $e->getMessage()
+ ));
+ return false;
+ } catch (RoomShipMismatchException $e) {
+ if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keinen Maschinenraum erhalten! Grund: <strong>%s</strong>",
+ __CLASS__,
+ __LINE__,
+ $this->getShipName(),
+ $e->getMessage()
+ ));
+ return false;
+
+ } catch (StructureShipMismatchException $e) {
+ if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keine Aufbauten erhalten! Grund: <strong>%s</strong>",
+ __CLASS__,
+ __LINE__,
+ $this->getShipName(),
+ $e->getMessage()
+ ));
+ return false;
+ } catch (CabinShipMismatchException $e) {
+ if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat keine Kabine erhalten! Grund: <strong>%s</strong>",
+ __CLASS__,
+ __LINE__,
+ $this->getShipName(),
+ $e->getMessage()
+ ));
+ return false;
+ } catch (DeckShipMismatchException $e) {
+ if ((defined('DEBUG_SHIP')) || (defined('DEBUG_ALL'))) $this->debugOutput(sprintf("[%s:%d] Das Schiff <strong>%s</strong> hat kein Deck erhalten! Grund: <strong>%s</strong>",
+ __CLASS__,
+ __LINE__,
+ $this->getShipName(),
+ $e->getMessage()
+ ));
+ return false;
+ }
+
+ // Instanz im Aufbauten-Array vermerken
+ $this->structures->append($partInstance);
+
+ // Alles klar!
+ return true;
+ }
+
+ // Getter-Methode fuer Strukturen-Array
+ public final function getStructuresArray () {
+ return $this->structures;
+ }
+
+ // STUB: Getter-Methode Anzahl Betten
+ public function calcTotalBeds () {
+ $this->partialStub("Please implement this stub in your ship!");
+ }
+
+ // Setter-Methode fuer Schiffsnamen
+ public final function setShipName ($shipName) {
+ $this->shipName = (string) $shipName;
+ }
+
+ // Getter-Methode fuer Schiffsnamen
+ public final function getShipName () {
+ return $this->shipName;
+ }
+
+ // Setter-Methode fuer Tiefgang
+ public final function setDraught ($draught) {
+ $this->draught = (int) $draught;
+ }
+
+ // Getter-Methode fuer Tiefgang
+ public final function getDraught() {
+ return $this->draught;
+ }
+
+ // Setter-Methode fuer Anzahl Anker
+ public final function setNumAnchor ($numAnchor) {
+ $this->numAnchor = (int) $numAnchor;
+ }
+}
+
+// [EOF]
+?>