dnl
dnl $Id$
-AC_INIT(simgear/bucket/newbucket.cxx)
+AC_INIT
+AC_CONFIG_SRCDIR([simgear/bucket/newbucket.cxx])
-# Require at least automake 2.53
-AC_PREREQ(2.53)
+# Require at least automake 2.52
+AC_PREREQ(2.52)
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(SimGear, 0.0.19pre1)
echo Win32 specific hacks...
AC_DEFINE([WIN32], 1, [Define for Win32 platforms])
- dnl force a failed check since we will be building under windoze
- AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes")
-
dnl just define these to true and hope for the best
ac_cv_lib_glut_glutGetModifiers="yes"
ac_cv_lib_glut_glutGameModeString="yes"
AM_CONDITIONAL(HAVE_XWINDOWS, test "x$ac_cv_lib_X11_XCreateWindow" = "xyes" )
+# The following are C++ items that need to be tested for with the c++
+# compiler
+
+AC_LANG_PUSH(C++)
+
dnl Check for "plib" without which we cannot go on
AC_CHECK_HEADER(plib/pu.h)
if test "x$ac_cv_header_plib_pu_h" != "xyes"; then
exit
fi
+AC_LANG_POP
dnl Specify if we want logging (testing build) or not (release build)
AM_CONFIG_HEADER(simgear/simgear_config.h)
-AC_OUTPUT( \
+AC_CONFIG_FILES([ \
Makefile \
SimGear.spec \
src-libs/Makefile \
simgear/timing/Makefile \
simgear/xgl/Makefile \
simgear/xml/Makefile \
-)
+])
+AC_OUTPUT
-# AC_OUTPUT_COMMANDS([])
echo ""
echo "Configure Summary"