dnl Used by JSBSim to conditionally compile in fgfs interface code
AC_DEFINE([FGFS], 1, [Define so that JSBSim compiles in 'library' mode])
+dnl Used to controll whether clouds3d should be compiled in or not
+AC_DEFINE([FG_USE_CLOUDS_3D], 1, [Define to use 3D cloud support])
+AM_CONDITIONAL(FG_USE_CLOUDS_3D, test "x" = "x")
+
# Check for MS Windows environment
AC_CHECK_HEADER(windows.h)
dnl check for glut location
AC_CHECK_HEADER(GL/glut.h)
if test "x$ac_cv_header_GL_glut_h" = "xyes"; then
- AC_DEFINE([GLUT_H], "GL/glut.h", [Define as glut.h include location])
+ AC_DEFINE([GLUT_H], <GL/glut.h>, [Define as glut.h include location])
else
AC_CHECK_HEADER(GLUT/glut.h)
if test "x$ac_cv_header_GLUT_glut_h" = "xyes"; then
src/Network/Makefile \
src/NetworkOLK/Makefile \
src/Objects/Makefile \
+ src/Replay/Makefile \
src/Scenery/Makefile \
src/Scripting/Makefile \
src/Sound/Makefile \