</b>
<div class="indent">
<p>The latest development code is available for everyone through our
- CVS repository. See
- <a href="http://flightgear.org/cvsResources/">http://flightgear.org/cvsResources/</a> for details.
+ git repository. See
+ <a href="http://wiki.flightgear.org/FlightGear_and_Git">http://wiki.flightgear.org/FlightGear_and_Git</a> for details.
</p>
<p>Otherwise, you can get relatively up-to-date snapshots of the
development tree at
- <a href="ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/">ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/</a>.
+ <a href="http://flightgear.simpits.org:8080/">http://flightgear.simpits.org:8080/</a>, which are recompiled at every git commit.
</p>
</div>
<p>While we are working toward building our own 3D models, we have
been given permission by several people to convert their models (which
where originally intended for use with <i>Microsoft Flight
- Simulator</i>) to use with FlightGear. See Wolfram's Hangar
- (<a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>)
- for a list of what we currently have available as well as
- information on how to convert models yourself.</p>
+ Simulator</i>) to use with FlightGear.</p>
</div>
<b>
</b>
<div class="indent">
<p>You can import the 3D model and textures, but the flight dynamics
- (the .AIR file) must be completely redone for FlightGear. See
- <a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>
- for help importing .MDL files and textures.</p>
+ (the .AIR file) must be completely redone for FlightGear. </p>
<p>If you wish to import a model made with gmax, you will need to
convert it to .MDL format using <i>Microsoft's MakeMDL SDK</i> which
is available at