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<h1 align="center">FlightGear FAQ</h1>
- <p align="center">
- <small>Cameron Moore<br>
- <a href="mailto:cameron@unbeatenpath.net?subject=FlightGear%20FAQ">cameron@unbeatenpath.net</a>
- </small>
- </p>
<hr noshade>
<p>While we are working toward building our own 3D models, we have
been given permission by several people to convert their models (which
where originally intended for use with <i>Microsoft Flight
- Simulator</i>) to use with FlightGear. See Wolfram's Hangar
- (<a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>)
- for a list of what we currently have available as well as
- information on how to convert models yourself.</p>
+ Simulator</i>) to use with FlightGear.</p>
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<b>
</b>
<div class="indent">
<p>You can import the 3D model and textures, but the flight dynamics
- (the .AIR file) must be completely redone for FlightGear. See
- <a href="http://home.t-online.de/home/Wolfram.Kuss/">http://home.t-online.de/home/Wolfram.Kuss/</a>
- for help importing .MDL files and textures.</p>
+ (the .AIR file) must be completely redone for FlightGear. </p>
<p>If you wish to import a model made with gmax, you will need to
convert it to .MDL format using <i>Microsoft's MakeMDL SDK</i> which
is available at
<a href="http://gingerall.com/charlie/ga/xml/p_sab.xml">Sablotron</a>.
</small>
</p>
- <address>Cameron Moore<br>cameron@unbeatenpath.net<br>
- </address>
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