This is usefull if sounds gets to loud. Anything higher will be
truncated to this value.
+ <position>
+ Specify the position of the sounds source relative to the
+ pilot's ears. The coordinate system used is a right hand
+ coordinate system where -X = left, +X = right, -Y = down, +Y =
+ up, -Z = forward, +Z = aft. Distances are in meters.
+
+ <x>
+ X dimension offset
+
+ <y>
+ Y dimension offset
+
+ <z>
+ Z dimension offset
+
+
+ <orientation>
+ Specify the orientation of the sounds source.
+
+ The zero vector is default, indicating that a Source is not directional.
+ Specifying a non-zero vector will make the Source directional.
+
+ <x>
+ X dimension angle (0.0 - 360.0)
+
+ <y>
+ Y dimension angle (0.0 - 360.0)
+
+ <z>
+ Z dimension angle (0.0 - 360.0)
+
+ <inner-cone>
+ The inner edge of the audio cone in degrees (0.0 - 360.0).
+ Any sound withing that angle will be played at the current gain.
+
+ <outer-cone>
+ The outer edge of the audio cone in degrees (0.0 - 360.0).
+ Any sound beyond the outer cone will be played at "outer-gain" volume.
+
+ <outer-gain>
+ The gain at the outer edge of the cone.
+
+
+ <reference-dist>
+ Set a reference distance of sound in meters. This is the
+ distance where the gain/volume will be halved. This can be
+ useful for limiting cockpit sounds to the cockpit.
+
+ <max-dist>
+ Set the maximum audible distance for the sound in meters.
+ This can be useful for limiting cockpit sounds to the cockpit.
+
+
Creating a configrationfile:
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