in-transit: the sample plays continuously,
while the property is changing its value.
+
+ <type>
+ This defines the type os this sample:
+
+ fx: this is the default type and doesn't need to be defined.
+
+ avionics: sounds set to this type don't have a position and
+ orientation but are treated as if it's mounted to
+ the aircraft panel. it's up to the user to define
+ if it can always be heard or only when in cockpit
+ view.
<volume> / <pitch>
Volume or Pitch definition. Currently there may be up to 5
<position>
Specify the position of the sounds source relative to the
- aircraft center. The coordinate system used is a right hand
+ aircraft center. The coordinate system used is a left hand
coordinate system where +Y = left, -Y = right, -Z = down, +Z =
up, -X = forward, +X = aft. Distances are in meters.
The volume calculation due to distance and orientation of the
Z dimension
<inner-angle>
- The inner edge of the audio cone in degrees (0.0 - 360.0).
+ The inner edge of the audio cone in degrees (0.0 - 180.0).
Any sound withing that angle will be played at the current gain.
<outer-angle>
- The outer edge of the audio cone in degrees (0.0 - 360.0).
+ The outer edge of the audio cone in degrees (0.0 - 180.0).
Any sound beyond the outer cone will be played at "outer-gain" volume.
<outer-gain>