--- /dev/null
+<?php
+// Own namespace
+namespace CoreFramework\Cache;
+
+// Import framework stuff
+use CoreFramework\Object\BaseFrameworkSystem;
+
+/**
+ * A simple memory cache (similar to a registry)
+ *
+ * @author Roland Haeder <webmaster@shipsimu.org>
+ * @version 0.0.0
+ * @copyright Copyright (c) 2007, 2008 Roland Haeder, 2009 - 2017 Core Developer Team
+ * @license GNU GPL 3.0 or any newer version
+ * @link http://www.shipsimu.org
+ * @todo Rename to InProgressCache
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+class MemoryCache extends BaseFrameworkSystem implements Cacheable {
+ /**
+ * The "memory cache" is simply a wrapped object array
+ */
+ private $dataCache = NULL;
+
+ /**
+ * Protected constructor
+ *
+ * @return void
+ */
+ protected function __construct () {
+ // Call parent constructor
+ parent::__construct(__CLASS__);
+ }
+
+ /**
+ * Creates an instance of this class
+ *
+ * @return $cacheInstance An instance of this cache class
+ */
+ public static final function createMemoryCache () {
+ // Get a new instance
+ $cacheInstance = new MemoryCache();
+
+ // Initialize the cache
+ $cacheInstance->initCache();
+
+ // Return the prepared instance
+ return $cacheInstance;
+ }
+
+ /**
+ * Initialize this cache by creating an object array
+ *
+ * @return void
+ */
+ protected function initCache () {
+ // Now create the "data cache"
+ $this->dataCache = new FrameworkArrayObject('FakedDataCache');
+ }
+
+ /**
+ * Does the specified offset exist in cache?
+ *
+ * @param $offset The offset we are looking for
+ * @param $arrayElement If type is array, then this element must be found
+ * @param $minimumCount If array element is found then this count must at least match
+ * @return $exists Whether the offset exists
+ */
+ public function offsetExists ($offset, $arrayElement = NULL, $minimumCount = 0) {
+ // Is it there?
+ $exists = $this->dataCache->offsetExists($offset);
+
+ // So look for array element?
+ if (($exists === TRUE) && (!is_null($arrayElement))) {
+ // Get it
+ $array = $this->offsetGet($offset);
+
+ // Is it an array and element is found?
+ if ((is_array($array)) && (isset($array[$arrayElement]))) {
+ // Is an array and element is found, so check count
+ $exists = (count($array[$arrayElement]) >= $minimumCount);
+ } else {
+ // Not found
+ $exists = FALSE;
+ }
+ } // END - if
+
+ // Return status
+ return $exists;
+ }
+
+ /**
+ * Setter for cache offset
+ *
+ * @param $offset The offset we shall set
+ * @param $data Data to store in cache
+ * @return void
+ */
+ public function offsetSet ($offset, $data) {
+ $this->dataCache->offsetSet($offset, $data);
+ }
+
+ /**
+ * Getter for cache offset or "null" if not found
+ *
+ * @param $offset The offset we shall set
+ * @return $data Data to store in cache
+ */
+ public function offsetGet ($offset) {
+ // Default is offset not found
+ $data = NULL;
+
+ // Is the offset there?
+ if ($this->offsetExists($offset)) {
+ // Then get the data from it
+ $data = $this->dataCache->offsetGet($offset);
+ } // END - if
+
+ // Return data
+ return $data;
+ }
+
+ /**
+ * Purges the given cache entry
+ *
+ * @param $offset The offset we shall set
+ * @return void
+ */
+ public function purgeOffset ($offset) {
+ // Is the offset there?
+ if ($this->offsetExists($offset)) {
+ // Purge only existing keys
+ //* DEBUG: */ self::createDebugInstance(__CLASS__, __LINE__)->debugOutput('CACHE: Unsetting cache ' . $offset);
+ $this->dataCache->offsetUnset($offset);
+ } // END - if
+ }
+
+}