$this->setRealClass('DestructedObject');
} elseif ((defined('DEBUG_DESTRUCTOR')) && (is_object($this->getDebugInstance()))) {
// Already destructed object
- $this->debugOutput(sprintf("[%s:] The object <strong>%s</strong> is already destroyed.",
+ $this->debugOutput(sprintf("[%s:] The object <span class=\"object_name\">%s</span> is already destroyed.",
__CLASS__, $this->__toString()
));
}
);
// Output it
- ApplicationEntryPoint::app_die(sprintf("<strong>%s debug output:</strong><div id=\"debug_content\">%s</div>\nLoaded includes: <div id=\"debug_include_list\">%s</div>",
+ ApplicationEntryPoint::app_die(sprintf("<div class=\"debug_header\">%s debug output:</div><div class=\"debug_content\">%s</div>\nLoaded includes: <div class=\"debug_include_list\">%s</div>",
$this->__toString(),
$content,
ClassLoader::getInstance()->getPrintableIncludeList()