* class handles saving of games etc.
*
* @author Roland Haeder <webmaster@ship-simu.org>
- * @version 0.3.0
+ * @version 0.0.0
* @copyright Copyright(c) 2007, 2008 Roland Haeder, this is free software
* @license GNU GPL 3.0 or any newer version
- * @link http://www.mxchange.org
+ * @link http://www.ship-simu.org
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
class BaseFrameworkSystem extends stdClass implements FrameworkInterface {
/**
*/
private $dbInstance = null;
+ /**
+ * Instance to an application helper class
+ */
+ private $applicationInstance = null;
+
/**
* The real class name
*/
/**
* A human-readable description for this simulator part
*/
- private $partDescr = "Namenlose Framework-Einheit";
+ private $objectDescription = "Namenlose Framework-Einheit";
/**
* The unique ID string for identifying all type of classes
const EXCEPTION_TEMPLATE_ENGINE_UNSUPPORTED = 0x02d;
const EXCEPTION_MISSING_LANGUAGE_HANDLER = 0x02e;
const EXCEPTION_MISSING_FILE_IO_HANDLER = 0x02f;
+ const EXCEPTION_MISSING_ELEMENT = 0x030;
+ const EXCEPTION_INVALID_COMMAND = 0x031;
+ const EXCEPTION_INVALID_CONTROLLER = 0x032;
+ const EXCEPTION_HEADERS_ALREADY_SENT = 0x033;
+ const EXCEPTION_DEFAUL_CONTROLLER_GONE = 0x034;
/**
* In the super constructor these system classes shall be ignored or else
*--------------------------------------------------------------------*
*/
private $systemClasses = array(
- "DebugMiddleware", // Debug middleware output sub-system
- "DebugWebOutput", // Debug web output sub-system
- "DebugConsoleOutput", // Debug console output sub-system
- "DebugErrorLogOutput", // Debug error_log() output sub-system
- "CompressorChannel", // Compressor sub-system
+ "DebugMiddleware", // Debug middleware output sub-system
+ "DebugWebOutput", // Debug web output sub-system
+ "DebugConsoleOutput", // Debug console output sub-system
+ "DebugErrorLogOutput", // Debug error_log() output sub-system
+ "CompressorChannel", // Compressor sub-system
"FrameworkDirectoryPointer", // Directory handler sub-system
- "NullCompressor", // Null compressor
- "Bzip2Compressor", // BZIP2 compressor
- "GzipCompressor", // GZIP compressor
- "WebOutput", // Web output sub-system
+ "NullCompressor", // Null compressor
+ "Bzip2Compressor", // BZIP2 compressor
+ "GzipCompressor", // GZIP compressor
+ "WebOutput", // Web output sub-system
);
/**
*
* @return void
*/
- private function __construct ($class) {
+ protected function __construct ($class) {
// Set real class
$this->setRealClass($class);
+
+ // Init this instance
+ $this->initInstance($class);
}
/**
}
// Destroy all informations about this class but keep some text about it alive
- $this->setPartDescr(sprintf("Entferntes Objekt <em>%s</em>", $this->__toString()));
+ $this->setObjectDescription(sprintf("Entferntes Objekt <em>%s</em>", $this->__toString()));
$this->setRealClass("DestructedObject");
$this->resetUniqueID();
} elseif ((defined('DEBUG_DESTRUCTOR')) && (is_object($this->getDebugInstance()))) {
}
/**
- * Public constructor (for initializing things, etc.)
+ * Initializes the instance
*
* @return void
*/
- public function constructor ($class) {
- // Call constructor
- $this->__construct($class);
-
+ public function initInstance ($class) {
// Get the current (singleton) configuration instance
$this->setConfigInstance(FrameworkConfiguration::createFrameworkConfiguration());
);
// Debug message
- if ((defined('DEBUG_EVAL')) || (defined('DEBUG_ALL'))) $this->getDebugInstance()->output(sprintf("[%s:] Konstruierte PHP-Anweisung: <pre><em>%s</em></pre><br />\n",
+ if (defined('DEBUG_EVAL')) $this->getDebugInstance()->output(sprintf("[%s:] Constructed PHP command: <pre><em>%s</em></pre><br />\n",
$this->__toString(),
htmlentities($eval)
));
$this->setDatabaseInstance($db);
}
}
-
- // Debug output
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Alle Sub-Systeme sind initialisiert.<br />\n",
- $this->__toString()
- ));
}
}
/**
* Setter for language instance
*
- * @param $configInstance The configuration instance which shall
+ * @param $configInstance The configuration instance which shall
* be FrameworkConfiguration
* @return void
*/
public final function setConfigInstance (FrameworkConfiguration $configInstance) {
- $this->cfgInstance = $configInstance;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Konfigurations-Handler auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $configInstance->__toString()
- ));
+ self::$cfgInstance = $configInstance;
}
/**
* @return $cfhInstance - Configuration instance
*/
public final function getConfigInstance () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Konfigurations-Handler <strong>%s</strong> angefordert.<br />\n",
- $this->__toString(),
- $this->cfgInstance->__toString()
- ));
- return $this->cfgInstance;
+ return self::$cfgInstance;
}
/**
*/
public final function setDebugInstance (DebugMiddleware $debugInstance) {
self::$debug = $debugInstance;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Debug-Handler auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $this->getDebugInstance()->__toString()
- ));
}
/**
*/
public final function setWebOutputInstance (OutputStreamer $webInstance) {
self::$webOutput = $webInstance;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Web-Handler auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $this->getWebOutputInstance()->__toString()
- ));
}
/**
* @return void
*/
public final function setDatabaseInstance (DatabaseConnection $dbInstance) {
- if ((defined('DEBUG_SYSTEM')) && (is_object($dbInstance->getDebugInstance()))) $dbInstance->getDebugInstance()->output(sprintf("[%s:] Datenbankschicht gesetzt.<br />\n",
- $dbInstance->__toString()
- ));
$this->dbInstance = $dbInstance;
}
* @return $realClass The name of the real class (not BaseFrameworkSystem)
*/
public final function __toString () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] __toString() erreicht.<br />\n",
- $this->realClass
- ));
return $this->realClass;
}
* @return void
*/
public final function createUniqueID () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] createUniqueID aufgerufen.<br />\n",
- $this->__toString()
- ));
-
// Existiert noch keine?
if (empty($this->uniqueID)) {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] createUniqueID erzeugt neue Unique-ID.<br />\n",
- $this->__toString()
- ));
// Correct missing class name
$corrected = false;
// Abort the loop
break;
}
- }
-
- // Debug message
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] uniqueID ist auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $tempID
- ));
+ } // END - while
// Apply the new ID
$this->setUniqueID($tempID);
$this->__toString(),
md5(sprintf("%s:%s:%s:%s:%s:%s",
$this->__toString(),
- $this->getPartDescr(),
+ $this->getObjectDescription(),
time(),
getenv('REMOTE_ADDR'),
getenv('SERVER_ADDR'),
// Cast to string
$uniqueID = (string) $uniqueID;
- // Debug message
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID gesetzt auf <u>%s</u>.<br />\n",
- $this->__toString(),
- $uniqueID
- ));
-
// Set the ID number
$this->uniqueID = $uniqueID;
}
* @return $uniqueID The unique ID of this class
*/
public final function getUniqueID () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID angefordert.<br />\n",
- $this->__toString()
- ));
return $this->uniqueID;
}
public final function resetUniqueID() {
// Sweet and simple... ;-)
$newUniqueID = $this->generateIdNumber();
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Unique-ID zurückgesetzt auf <u>%s</u>.<br />\n",
- $this->__toString(),
- $newUniqueID
- ));
$this->setUniqueID($newUniqueID);
}
/**
* Getter for simulator description
*
- * @return $partDescr The description of this simulation part
+ * @return $objectDescription The description of this simulation part
*/
- public final function getPartDescr () {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] getPartDescr erreicht.<br />\n",
- $this->__toString()
- ));
- if (isset($this->partDescr)) {
- return $this->partDescr;
+ public final function getObjectDescription () {
+ if (isset($this->objectDescription)) {
+ return $this->objectDescription;
} else {
return null;
}
/**
* Setter for simulation part description
*
- * @param $partDescr The description as string for this simulation part
+ * @param $objectDescription The description as string for this simulation part
* @return void
*/
- public final function setPartDescr ($partDescr) {
- $this->partDescr = (String) $partDescr;
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] Teilbeschreibung wird auf <strong>%s</strong> gesetzt.<br />\n",
- $this->__toString(),
- $this->partDescr
- ));
+ public final function setObjectDescription ($objectDescription) {
+ $this->objectDescription = (String) $objectDescription;
}
/**
(
$this->__toString() == $itemInstance->__toString()
) && (
- $this->getPartDescr() == $itemInstance->getPartDescr()
+ $this->getObjectDescription() == $itemInstance->getObjectDescription()
)
);
}
* @return boolean The result of comparing both class names
*/
public final function isClass ($class) {
- if ((defined('DEBUG_SYSTEM')) && (is_object($this->getDebugInstance()))) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%s</strong>=<strong>%s</strong>?<br />\n",
- $this->__toString(),
- $this->__toString(),
- $class
- ));
return ($this->__toString() == $class);
}
// Cast the number
$value = (float) $value;
- if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] <strong>%d</strong> wird umformatiert.<br />\n",
- $this->__toString(),
- $value
- ));
// Reformat the US number
$price = sprintf("%s %s",
* @return void
*/
public final function removeNumberFormaters () {
- if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] Zahlenumformatierungszeichen werden entfernt.<br />\n",
- $this->__toString()
- ));
unset($this->thousands);
unset($this->decimals);
}
* @return $dbInstance The database layer instance
*/
public final function getDatabaseInstance () {
- if (defined('DEBUG_CORE') && is_object($this->getDebugInstance())) $this->getDebugInstance()->output(sprintf("[%s:] Datenbank-Instanz <u>%s</u> angefordert.<br />\n",
- $this->__toString(),
- $this->dbInstance
- ));
return $this->dbInstance;
}
$this->fileIOInstance = $fileIOInstance;
}
+ /**
+ * Protected getter for a manageable application helper class
+ *
+ * @return $applicationInstance An instance of a manageable application helper class
+ */
+ protected final function getApplicationInstance () {
+ return $this->applicationInstance;
+ }
+
+ /**
+ * Setter for a manageable application helper class
+ *
+ * @param $applicationInstance An instance of a manageable application helper class
+ * @return void
+ */
+ public final function setApplicationInstance (ManageableApplication $applicationInstance) {
+ $this->applicationInstance = $applicationInstance;
+ }
+
/**
* Prepare the template engine (TemplateEngine by default) for a given
* application helper instance (ApplicationHelper by default).
*
- * @param $appInstance An application helper instance
+ * @param $appInstance An application helper instance or
+ * null if we shall use the default
* @return $tplEngine The template engine instance
* @throws NullPointerException If the template engine could not
* be initialized
* unsupported template engine
* @throws MissingLanguageHandlerException If the language sub-system
* is not yet initialized
- */
- protected function prepareTemplateEngine (BaseFrameworkSystem $appInstance) {
+ * @throws NullPointerException If the discovered application
+ * instance is still null
+ */
+ protected function prepareTemplateEngine (BaseFrameworkSystem $appInstance=null) {
+ // Is the application instance set?
+ if (is_null($appInstance)) {
+ // Get the current instance
+ $appInstance = $this->getApplicationInstance();
+
+ // Still null?
+ if (is_null($appInstance)) {
+ // Thrown an exception
+ throw new NullPointerException($this, self::EXCEPTION_IS_NULL_POINTER);
+ }
+ }
+
// Generate FQFN for all application templates
$fqfn = sprintf("%s%s/%s/%s",
PATH,
// Debug message
if ((!is_null($this->getDebugInstance())) && (defined('DEBUG_EVAL'))) {
- $this->getDebugInstance()->output(sprintf("[%s:] Konstruierte PHP-Anweisung: <pre><em>%s</em></pre><br />\n",
+ $this->getDebugInstance()->output(sprintf("[%s:] Constructed PHP command: <pre><em>%s</em></pre><br />\n",
$this->__toString(),
htmlentities($eval)
));
// Return the prepared instance
return $tplEngine;
}
+
+ /**
+ * Debugs this instance by putting out it's full content
+ *
+ * @return void
+ */
+ public final function debugInstance () {
+ // Generate the output
+ $content = "<pre>".trim(print_r($this, true))."</pre>";
+
+ // Output it
+ ApplicationEntryPoint::app_die("<strong>Debug output:</strong>".$content);
+ }
}
// [EOF]