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+ PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;HAVE_CONFIG_H;FGFS;ENABLE_AUDIO_SUPPORT;_FG_NDEBUG;ENABLE_THREADS=1;FG_ENABLE_MULTIPASS_CLOUDS;ENABLE_SP_FMDS;_USE_MATH_DEFINES;FG_JPEG_SERVER;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
RelativePath="..\..\src\Gui\property_list.hxx">
</File>
<File
- RelativePath="..\..\src\GUI\trackball.c">
+ RelativePath="..\..\src\GUI\SafeTexFont.cxx">
</File>
<File
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+ RelativePath="..\..\src\GUI\SafeTexFont.hxx">
</File>
<File
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+ RelativePath="..\..\src\GUI\trackball.c">
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<File
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+ RelativePath="..\..\src\GUI\trackball.h">
</File>
-
</Filter>
<Filter
Name="Lib_Input"
<File
RelativePath="..\..\src\Main\ViewPartitionNode.hxx">
</File>
+ <File
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+ <File
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</Filter>
<Filter
Name="Lib_Navaids"
<Filter
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