<Filter
Name="Lib_sgprops"
Filter="">
+ <File
+ RelativePath="..\..\simgear\props\AtomicChangeListener.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\props\AtomicChangeListener.hxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\props\ExtendedPropertyAdapter.hxx">
+ </File>
<File
RelativePath="..\..\simgear\props\condition.cxx">
</File>
<Filter
Name="Lib_sgmaterial"
Filter="">
+ <File
+ RelativePath="..\..\simgear\scene\material\Effect.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Effect.hxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectBuilder.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectBuilder.hxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectCullVisitor.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectCullVisitor.hxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\GLPredicate.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\GLPredicate.hxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Noise.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Noise.hxx">
+ </File>
+
+ <File
+ RelativePath="..\..\simgear\scene\material\TextureBuilder.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\TextureBuilder.hxx">
+ </File>
+
+ <File
+ RelativePath="..\..\simgear\scene\material\makeEffect.cxx">
+ </File>
<File
RelativePath="..\..\simgear\scene\material\mat.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\matmodel.hxx">
</File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Pass.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Pass.hxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Technique.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Technique.hxx">
+ </File>
</Filter>
<Filter
Name="Lib_sgtgdb"
<Filter
Name="Lib_sgutil"
Filter="">
+ <File
+ RelativePath="..\..\simgear\scene\util\CopyOp.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\util\CopyOp.hxx">
+ </File>
<File
RelativePath="..\..\simgear\scene\util\NodeAndDrawableVisitor.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\SGUpdateVisitor.hxx">
</File>
+ <File
+ RelativePath="..\..\simgear\scene\util\SplicingVisitor.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\util\SplicingVisitor.hxx">
+ </File>
<File
RelativePath="..\..\simgear\scene\util\StateAttributeFactory.cxx">
</File>
<File
RelativePath="..\..\simgear\scene\util\StateAttributeFactory.hxx">
</File>
+ <File
+ RelativePath="..\..\simgear\scene\util\UpdateOnceCallback.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\util\UpdateOnceCallback.hxx">
+ </File>
</Filter>
<Filter
Name="Lib_sgbvh"