* $Id$
**************************************************************************/
+/** \file newbucket.hxx
+ * A class and associated utiltity functions to manage world scenery tiling.
+ */
#ifndef _NEWBUCKET_HXX
#define _NEWBUCKET_HXX
#include <simgear/compiler.h>
#include <simgear/constants.h>
-#ifdef FG_HAVE_STD_INCLUDES
+#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
# include <cstdio> // sprintf()
-# include <iostream>
#else
# include <math.h>
# include <stdio.h> // sprintf()
-# include <iostream.h>
#endif
+#include STL_IOSTREAM
+
// I don't understand ... <math.h> or <cmath> should be included
-// already depending on how you defined FG_HAVE_STD_INCLUDES, but I
+// already depending on how you defined SG_HAVE_STD_INCLUDES, but I
// can go ahead and add this -- CLO
#ifdef __MWERKS__
-# include <math.h> // needed fabs()
+SG_USING_STD(sprintf);
+SG_USING_STD(fabs);
#endif
#include STL_STRING
-FG_USING_STD(string);
+SG_USING_STD(string);
-#if ! defined( FG_HAVE_NATIVE_SGI_COMPILERS )
-FG_USING_STD(ostream);
+#if ! defined( SG_HAVE_NATIVE_SGI_COMPILERS )
+SG_USING_STD(ostream);
#endif
+/**
+ * standard size of a bucket in degrees (1/8 of a degree)
+ */
+#define SG_BUCKET_SPAN 0.125
-#define SG_BUCKET_SPAN 0.125 // 1/8 of a degree
-#define SG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
-
-class SGBucket;
-ostream& operator<< ( ostream&, const SGBucket& );
-bool operator== ( const SGBucket&, const SGBucket& );
+/**
+ * half of a standard SG_BUCKET_SPAN
+ */
+#define SG_HALF_BUCKET_SPAN ( 0.5 * SG_BUCKET_SPAN )
// return the horizontal tile span factor based on latitude
-inline double sg_bucket_span( double l ) {
+static double sg_bucket_span( double l ) {
if ( l >= 89.0 ) {
return 360.0;
} else if ( l >= 88.0 ) {
}
+/**
+ * A class to manage world scenery tiling.
+ * This class encapsulates the world tiling scheme. It provides ways
+ * to calculate a unique tile index from a lat/lon, and it can provide
+ * information such as the dimensions of a given tile.
+ */
+
class SGBucket {
private:
public:
- // default constructor
+ /**
+ * Default constructor.
+ */
SGBucket();
- // constructor for specified location
+ /**
+ * Construct a bucket given a specific location.
+ * @param dlon longitude specified in degrees
+ * @param dlat latitude specified in degrees
+ */
SGBucket(const double dlon, const double dlat);
- // create an impossible bucket if false
+ /** Construct a bucket.
+ * @param is_good if false, create an invalid bucket. This is
+ * useful * if you are comparing cur_bucket to last_bucket and
+ * you want to * make sure last_bucket starts out as something
+ * impossible.
+ */
SGBucket(const bool is_good);
- // Parse a unique scenery tile index and find the lon, lat, x, and y
+ /** Construct a bucket given a unique bucket index number.
+ * @param bindex unique bucket index
+ */
SGBucket(const long int bindex);
- // default destructor
+ /**
+ * Default destructor.
+ */
~SGBucket();
- // Set the bucket params for the specified lat and lon
+ /**
+ * Reset a bucket to represent a new lat and lon
+ * @param dlon longitude specified in degrees
+ * @param dlat latitude specified in degrees
+ */
void set_bucket( double dlon, double dlat );
+
+ /**
+ * Reset a bucket to represent a new lat and lon
+ * @param lonlat an array of double[2] holding lon and lat
+ * (specified) in degrees
+ */
void set_bucket( double *lonlat );
- // create an impossible bucket
- inline void SGBucket::make_bad( void ) {
+ /**
+ * Create an impossible bucket.
+ * This is useful if you are comparing cur_bucket to last_bucket
+ * and you want to make sure last_bucket starts out as something
+ * impossible.
+ */
+ inline void make_bad() {
set_bucket(0.0, 0.0);
lon = -1000;
}
- // Generate the unique scenery tile index for this bucket
- //
- // The index is constructed as follows:
- //
- // 9 bits - to represent 360 degrees of longitude (-180 to 179)
- // 8 bits - to represent 180 degrees of latitude (-90 to 89)
- //
- // Each 1 degree by 1 degree tile is further broken down into an 8x8
- // grid. So we also need:
- //
- // 3 bits - to represent x (0 to 7)
- // 3 bits - to represent y (0 to 7)
-
+ /**
+ * Generate the unique scenery tile index for this bucket
+ *
+ * The index is constructed as follows:
+ *
+ * 9 bits - to represent 360 degrees of longitude (-180 to 179)
+ * 8 bits - to represent 180 degrees of latitude (-90 to 89)
+ *
+ * Each 1 degree by 1 degree tile is further broken down into an 8x8
+ * grid. So we also need:
+ *
+ * 3 bits - to represent x (0 to 7)
+ * 3 bits - to represent y (0 to 7)
+ * @return tile index
+ */
inline long int gen_index() const {
return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
}
+ /**
+ * Generate the unique scenery tile index for this bucket in ascii
+ * string form.
+ * @return tile index in string form
+ */
inline string gen_index_str() const {
char tmp[20];
sprintf(tmp, "%ld",
- (((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
+ (((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
return (string)tmp;
}
- // Build the path name for this bucket
+ /**
+ * Build the base path name for this bucket.
+ * @return base path in string form
+ */
string gen_base_path() const;
- // return the center lon of a tile
+ /**
+ * @return the center lon of a tile.
+ */
inline double get_center_lon() const {
double span = sg_bucket_span( lat + y / 8.0 + SG_HALF_BUCKET_SPAN );
}
}
- // return the center lat of a tile
+ /**
+ * @return the center lat of a tile.
+ */
inline double get_center_lat() const {
return lat + y / 8.0 + SG_HALF_BUCKET_SPAN;
}
- // return width of the tile in degrees
+ /**
+ * @return the width of the tile in degrees.
+ */
double get_width() const;
- // return height of the tile in degrees
+
+ /**
+ * @return the height of the tile in degrees.
+ */
double get_height() const;
- // return width of the tile in meters
+ /**
+ * @return the width of the tile in meters.
+ */
double get_width_m() const;
- // return height of the tile in meters
+
+ /**
+ * @return the height of the tile in meters.
+ */
double get_height_m() const;
- // Informational methods
+ // Informational methods.
+
+ /**
+ * @return the lon of the lower left corner of this tile.
+ */
inline int get_lon() const { return lon; }
+
+ /**
+ * @return the lat of the lower left corner of this tile.
+ */
inline int get_lat() const { return lat; }
+
+ /**
+ * @return the x coord within the 1x1 degree chunk this tile.
+ */
inline int get_x() const { return x; }
+
+ /**
+ * @return the y coord within the 1x1 degree chunk this tile.
+ */
inline int get_y() const { return y; }
// friends
+
friend ostream& operator<< ( ostream&, const SGBucket& );
friend bool operator== ( const SGBucket&, const SGBucket& );
};
-// offset a bucket specified by dlon, dlat by the specified tile units
-// in the X & Y direction
+/**
+ * \relates SGBucket
+ * Return the bucket which is offset from the specified dlon, dlat by
+ * the specified tile units in the X & Y direction.
+ * @param dlon starting lon in degrees
+ * @param dlat starting lat in degrees
+ * @param x number of bucket units to offset in x (lon) direction
+ * @param y number of bucket units to offset in y (lat) direction
+ * @return offset bucket
+ */
SGBucket sgBucketOffset( double dlon, double dlat, int x, int y );
-// calculate the offset between two buckets
+/**
+ * \relates SGBucket
+ * Calculate the offset between two buckets (in quantity of buckets).
+ * @param b1 bucket 1
+ * @param b2 bucket 2
+ * @param dx offset distance (lon) in tile units
+ * @param dy offset distance (lat) in tile units
+ */
void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy );
+/**
+ * Write the bucket lon, lat, x, and y to the output stream.
+ * @param out output stream
+ * @param b bucket
+ */
inline ostream&
operator<< ( ostream& out, const SGBucket& b )
{
}
+/**
+ * Compare two bucket structures for equality.
+ * @param b1 bucket 1
+ * @param b2 bucket 2
+ * @return comparison result
+ */
inline bool
operator== ( const SGBucket& b1, const SGBucket& b2 )
{