#include "BVHVisitor.hxx"
#include "BVHNode.hxx"
#include "BVHGroup.hxx"
+#include "BVHPageNode.hxx"
#include "BVHTransform.hxx"
#include "BVHMotionTransform.hxx"
#include "BVHLineGeometry.hxx"
virtual void apply(BVHGroup& node)
{ expandBy(node.getBoundingSphere()); }
+ virtual void apply(BVHPageNode& node)
+ { expandBy(node.getBoundingSphere()); }
virtual void apply(BVHTransform& node)
{ expandBy(node.getBoundingSphere()); }
virtual void apply(BVHMotionTransform& node)