camera->addChild(_root_group->getMatrixTransform());
- // Ensure objects are drawn in order of traversal
- camera->getOrCreateStateSet()->setBinName("TraversalOrderBin");
-
if( _texture.serviceable() )
{
setStatusFlags(STATUS_OK);
EventVisitor visitor( EventVisitor::TRAVERSE_DOWN,
event->getClientPos(),
- event->getDelta() );
+ event->getDelta(),
+ _root_group );
if( !_root_group->accept(visitor) )
return false;