#include <boost/algorithm/string/predicate.hpp>
#include <boost/foreach.hpp>
-#include <iostream>
namespace simgear
{
_view_height(-1),
_status(node, "status"),
_status_msg(node, "status-msg"),
- _mouse_x(node, "mouse/x"),
- _mouse_y(node, "mouse/y"),
- _mouse_dx(node, "mouse/dx"),
- _mouse_dy(node, "mouse/dy"),
- _mouse_button(node, "mouse/button"),
- _mouse_state(node, "mouse/state"),
- _mouse_mod(node, "mouse/mod"),
- _mouse_scroll(node, "mouse/scroll"),
- _mouse_event(node, "mouse/event"),
_sampling_dirty(false),
_render_dirty(true),
_visible(true),
}
//----------------------------------------------------------------------------
- Canvas::~Canvas()
+ void Canvas::onDestroy()
{
-
+ if( _root_group )
+ {
+ _root_group->clearEventListener();
+ _root_group->onDestroy();
+ }
}
//----------------------------------------------------------------------------
}
//----------------------------------------------------------------------------
- void Canvas::addDependentCanvas(const CanvasWeakPtr& canvas)
+ bool Canvas::isInit() const
+ {
+ return _texture.serviceable();
+ }
+
+ //----------------------------------------------------------------------------
+ void Canvas::addParentCanvas(const CanvasWeakPtr& canvas)
+ {
+ if( canvas.expired() )
+ {
+ SG_LOG
+ (
+ SG_GENERAL,
+ SG_WARN,
+ "Canvas::addParentCanvas(" << _node->getPath(true) << "): "
+ "got an expired parent!"
+ );
+ return;
+ }
+
+ _parent_canvases.insert(canvas);
+ }
+
+ //----------------------------------------------------------------------------
+ void Canvas::addChildCanvas(const CanvasWeakPtr& canvas)
{
if( canvas.expired() )
{
(
SG_GENERAL,
SG_WARN,
- "Canvas::addDependentCanvas: got an expired Canvas dependent on "
- << _node->getPath()
+ "Canvas::addChildCanvas(" << _node->getPath(true) << "): "
+ " got an expired child!"
);
return;
}
- _dependent_canvases.insert(canvas);
+ _child_canvases.insert(canvas);
}
//----------------------------------------------------------------------------
- void Canvas::removeDependentCanvas(const CanvasWeakPtr& canvas)
+ void Canvas::removeParentCanvas(const CanvasWeakPtr& canvas)
{
- _dependent_canvases.erase(canvas);
+ _parent_canvases.erase(canvas);
+ }
+
+ //----------------------------------------------------------------------------
+ void Canvas::removeChildCanvas(const CanvasWeakPtr& canvas)
+ {
+ _child_canvases.erase(canvas);
}
//----------------------------------------------------------------------------
GroupPtr Canvas::createGroup(const std::string& name)
{
- return boost::dynamic_pointer_cast<Group>
- (
- _root_group->createChild("group", name)
- );
+ return _root_group->createChild<Group>(name);
+ }
+
+ //----------------------------------------------------------------------------
+ GroupPtr Canvas::getGroup(const std::string& name)
+ {
+ return _root_group->getChild<Group>(name);
+ }
+
+ //----------------------------------------------------------------------------
+ GroupPtr Canvas::getOrCreateGroup(const std::string& name)
+ {
+ return _root_group->getOrCreateChild<Group>(name);
+ }
+
+ //----------------------------------------------------------------------------
+ GroupPtr Canvas::getRootGroup()
+ {
+ return _root_group;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
void Canvas::update(double delta_time_sec)
{
- if( !_texture.serviceable() )
- {
- if( _status != STATUS_OK )
- return;
+ if( (!_texture.serviceable() && _status != STATUS_DIRTY)
+ || (_status & CREATE_FAILED) )
+ return;
+ if( _status == STATUS_DIRTY )
+ {
_texture.setSize(_size_x, _size_y);
- _texture.useImageCoords(true);
- _texture.useStencil(true);
- _texture.allocRT(/*_camera_callback*/);
+
+ if( !_texture.serviceable() )
+ {
+ _texture.useImageCoords(true);
+ _texture.useStencil(true);
+ _texture.allocRT(/*_camera_callback*/);
+ }
+ else
+ {
+ // Resizing causes a new texture to be created so we need to reapply all
+ // existing placements
+ reloadPlacements();
+ }
osg::Camera* camera = _texture.getCamera();
camera->addChild(_root_group->getMatrixTransform());
- // Ensure objects are drawn in order of traversal
- camera->getOrCreateStateSet()->setBinName("TraversalOrderBin");
-
if( _texture.serviceable() )
{
setStatusFlags(STATUS_OK);
+ setStatusFlags(STATUS_DIRTY, false);
+ _render_dirty = true;
}
else
{
if( _visible || _render_always )
{
+ BOOST_FOREACH(CanvasWeakPtr canvas, _child_canvases)
+ {
+ // TODO should we check if the image the child canvas is displayed
+ // within is really visible?
+ if( !canvas.expired() )
+ canvas.lock()->_visible = true;
+ }
+
if( _render_dirty )
{
- // Also mark all dependent (eg. recursively used) canvases as dirty
- BOOST_FOREACH(CanvasWeakPtr canvas, _dependent_canvases)
+ // Also mark all canvases this canvas is displayed within as dirty
+ BOOST_FOREACH(CanvasWeakPtr canvas, _parent_canvases)
{
if( !canvas.expired() )
canvas.lock()->_render_dirty = true;
if( _size_x == sx )
return;
_size_x = sx;
-
- // TODO resize if texture already allocated
+ setStatusFlags(STATUS_DIRTY);
if( _size_x <= 0 )
setStatusFlags(MISSING_SIZE_X);
if( _size_y == sy )
return;
_size_y = sy;
-
- // TODO resize if texture already allocated
+ setStatusFlags(STATUS_DIRTY);
if( _size_y <= 0 )
setStatusFlags(MISSING_SIZE_Y);
//----------------------------------------------------------------------------
int Canvas::getViewWidth() const
{
- return _view_width;
+ return _texture.getViewSize().x();
}
//----------------------------------------------------------------------------
int Canvas::getViewHeight() const
{
- return _view_height;
+ return _texture.getViewSize().y();
}
//----------------------------------------------------------------------------
- bool Canvas::handleMouseEvent(const MouseEventPtr& event)
+ SGRect<int> Canvas::getViewport() const
{
- _mouse_x = event->pos.x();
- _mouse_y = event->pos.y();
- _mouse_dx = event->delta.x();
- _mouse_dy = event->delta.y();
- _mouse_button = event->button;
- _mouse_state = event->state;
- _mouse_mod = event->mod;
- //_mouse_scroll = event.scroll;
- // Always set event type last because all listeners are attached to it
- _mouse_event = event->type;
+ return SGRect<int>(0, 0, getViewWidth(), getViewHeight());
+ }
+ //----------------------------------------------------------------------------
+ bool Canvas::handleMouseEvent(const MouseEventPtr& event)
+ {
if( !_root_group.get() )
return false;
EventVisitor visitor( EventVisitor::TRAVERSE_DOWN,
- event->getPos(),
- event->getDelta() );
+ event->getClientPos(),
+ event->getDelta(),
+ _root_group );
if( !_root_group->accept(visitor) )
return false;
if( node->getParent()->getParent() == _node
&& node->getParent()->getNameString() == "placement" )
{
- bool placement_dirty = false;
- BOOST_FOREACH(Placements& placements, _placements)
+ size_t index = node->getIndex();
+ if( index < _placements.size() )
{
- BOOST_FOREACH(PlacementPtr& placement, placements)
+ Placements& placements = _placements[index];
+ if( !placements.empty() )
{
- // check if change can be directly handled by placement
- if( placement->getProps() == node->getParent()
- && !placement->childChanged(node) )
- placement_dirty = true;
+ bool placement_dirty = false;
+ BOOST_FOREACH(PlacementPtr& placement, placements)
+ {
+ // check if change can be directly handled by placement
+ if( placement->getProps() == node->getParent()
+ && !placement->childChanged(node) )
+ placement_dirty = true;
+ }
+
+ if( !placement_dirty )
+ return;
}
}
- if( !placement_dirty )
- return;
-
// prevent double updates...
for( size_t i = 0; i < _dirty_placements.size(); ++i )
{
{
_sampling_dirty = true;
}
+ else if( node->getNameString() == "additive-blend" )
+ {
+ _texture.useAdditiveBlend( node->getBoolValue() );
+ }
else if( node->getNameString() == "render-always" )
{
_render_always = node->getBoolValue();
return _cull_callback;
}
+ //----------------------------------------------------------------------------
+ void Canvas::reloadPlacements(const std::string& type)
+ {
+ for(size_t i = 0; i < _placements.size(); ++i)
+ {
+ if( _placements[i].empty() )
+ continue;
+
+ SGPropertyNode* child = _placements[i].front()->getProps();
+ if( type.empty()
+ // reload if type matches or no type specified
+ || child->getStringValue("type", type.c_str()) == type )
+ {
+ _dirty_placements.push_back(child);
+ }
+ }
+ }
+
//----------------------------------------------------------------------------
void Canvas::addPlacementFactory( const std::string& type,
PlacementFactory factory )
void Canvas::setStatusFlags(unsigned int flags, bool set)
{
if( set )
- _status = _status | flags;
+ _status |= flags;
else
- _status = _status & ~flags;
- // TODO maybe extend simgear::PropertyObject to allow |=, &= etc.
+ _status &= ~flags;
if( (_status & MISSING_SIZE_X) && (_status & MISSING_SIZE_Y) )
_status_msg = "Missing size";
_status_msg = "Missing size-y";
else if( _status & CREATE_FAILED )
_status_msg = "Creating render target failed";
- else if( _status == STATUS_OK && !_texture.serviceable() )
+ else if( _status == STATUS_DIRTY )
_status_msg = "Creation pending...";
else
_status_msg = "Ok";